Here’s a two-month delay for Ni no Kuni 2, which will now be out on March 23, 2018. The sequel to Bandai Namco’s cartoony role-playing game was previously scheduled for fall 2017, and then for January 2018.
Yesterday in New York City, I had a chance to sit down with an early build of the beautiful upcoming role-playing game Ni no Kuni II. It is much, much different than its predecessor.
One of the biggest selling points of the first Ni No Kuni was the involvement of Studio Ghibli. For the sequel, however, the famed anime studio’s name is nowhere to be found.
It is with great sadness that I report that I have delayed yet another game: Ni no Kuni II is now coming out in January. The role-playing game, a PS4 and PC sequel to the 2013 PS3 game Ni no Kuni, was previously scheduled for November.
Ni no Kuni II: Revenant Kingdom will be out on November 10, 2017. It’s coming to PS4 and PC, unlike the first game, which was a PS3 exclusive. Hopefully combat involves less cat-herding this time around.
Announced last year at PSX, here it is again: Ni no Kuni II, one of the most gorgeous video games we’ve ever seen.
Don’t fret! Level-5 is still making Ni no Kuni II. That is, lots of Level-5 is making it.
Today at the PlayStation Experience, developer Level-5 announced Ni no Kuni II, a sequel to the lovely cartoon role-playing game they developed in coordination with the talented animators at Studio Ghibli.
I'm playing Ni No Kuni when my daughter sits down beside me, enthralled by the visuals. "It looks like Ponyo," she says. "It's made by Ghibli," I tell her. That was all it took for her to be interested in her first RPG.
From Ni no Kuni to Pokémon, we're talking all things JRPG on today's Very Special Edition of Random Encounters slash Burning Questions slash Kirk And Jason Talk About JRPGs For A While.
This is pretty incredible: 23-year-old musician Sam Joseph Delves put together an orchestra and re-scored the RPG Ni no Kuni in its entirety.
With all the top-notch game engines out there, and next-gen on the horizon, video games are impressive in both their technology and their art. But let's play around with c64yourself to squeeze recently released games into an old timey skin anyway.
This nifty-looking iPhone app breaks down all of Ni no Kuni's collectable familiars in a helpful guide.
This weekend, I came upon a curious conversation: a stranger telling a friend of mine if they wanted to play Fire Emblem: Awakening for the "throwaway romantic skits," that they were doing it wrong. And all I could think was: those "throwaway" skits are the only reason I care about that game!
What's more adorable than Ni no Kuni? Homemade Ni no Kuni arts and crafts.
The first time I heard the battle music in Ni no Kuni: Wrath of the White Witch, I thought, "Ugh."
When playing video games, it's easy to get caught up in the notion of utility. Is this ability useful to me, does this skill make my character more powerful, will it improve the ratio of my numbers to my opponents' numbers, robot, robot, numbers, beep, boop, etc.
Today, possibly to coincide with the release of my Ni no Kuni review, but probably not, the folks at publisher Namco Bandai made two announcements.
It would be easy, while reviewing Ni no Kuni, to sit at my desk and fling adjectives on the page like a fantasy novelist. I'd call the game whimsical, charming, beautiful, fascinating, smart, pleasant, challenging, slow-paced, grand, surreal, and aggressively colorful.