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Kotaku East
The Xbox One Will Be Out in China on September 29
After an inexplicable delay yesterday, today Microsoft announced that the Xbox One will go on sale in China on September 29. Microsoft says it will be the first game console to launch in the mainland in 14 years. “After receiving government approval for the first wave of games, we will launch with the first 10…
By Brian Ashcraft Published September 23, 2014 -
Kotaku East
Microsoft To Delay Xbox One Launch In China
The first mainstream video game console to launch in China in over 13 years has just been delayed. The Xbox One won’t be sold in China starting tomorrow—instead, it’ll be released sometime before the end of 2014. In a statement put out on Microsoft China’s official Sina Blog on Saturday, Microsoft China says that the…
By Eric Jou Published September 22, 2014 -
Kotaku East
What Do Pac Man‘s Ghosts Taste Like?
Pac Man has been spending decades chowing down on stuff. Eating seems to come so naturally to him I never stopped to consider if he enjoys the taste of everything he eats. Apparently, neither have his owners. During the Q&A session at a presentation of the upcoming Pac Man game, Pac Man and the Ghostly…
By Toshi Nakamura Published September 21, 2014 -
Oculus CEO On Microsoft’s Minecraft Acquisition: “How Ironic”
When Oculus was purchased by Facebook for $2 billion earlier this year, Minecraft creator Markus “Notch” Persson famously cut ties with the VR company. Now that Notch has sold his company to Microsoft for $2.5 billion, Oculus CEO Brendan Iribe has a little something to say. The comment came during the keynote of Oculus Connect…
By Mike Fahey Published September 20, 2014 -
Kotaku East
The Latest Dragon Ball Game Has Something in Common With its MMO
Dragon Ball Xenoverse allows players to create their own original player character to take part in the history of Dragon Ball. It’s a fan’s dream, sure, but there’s something familiar about it. Upon seeing the announcement article, astute commenters quickly noted a similarity between the new original player characters and publicity images released for the…
By Toshi Nakamura Published September 20, 2014 -
I Wish I Could Tell You D4 Was Amazing, But…
D4 is like a bizarro-world version of Heavy Rain, a weird mixture of the mundane and the insane – but it’s got a lot of problems. This post originally appeared on Kotaku UK You play a bubblegum-chewing detective with the ability to delve into the past by touching objects, whose wife was killed two years…
Keza MacDonald Published September 19, 2014 -
Kotaku East
Scalebound is Platinum Games’ First Stab at Fantasy
Platinum Games’ new Xbox One exclusive game, Scalebound, has dragons and dragon riding. For creator Hideki Kamiya, it’s a bit of a dream come true. “When I was in high school, I really enjoyed sword and sorcery fantasy games like Sorcerian on my computer.” Kamiya recalled in an interview. “For some reason I’ve never had…
By Toshi Nakamura Published September 19, 2014 -
Kotaku East
One Novel Thing about Japan’s Big Xbox One Exclusive
Psycho-Pass is Japan’s big Xbox One exclusive. I was expecting a rather standard text-based adventure game – your typical wall of words broken occasionally by a choice selection. What I got, however, was a very cool look at how the game will use real world tech. Tokyo-based game maker Mages has long been pushing the…
By Toshi Nakamura Published September 19, 2014 -
Microsoft Explains Lack Of Halo On PC
Halo: Master Chief Collection would—in theory—be a perfect point of entry for PC gamers who’ve missed out on the series over the years. So why is it, for now, Xbox One-only? And could that change? Halo is Microsoft’s flagship game series on the Xbox, but they’ve also got that whole Windows thing going on. You…
By Nathan Grayson Published September 18, 2014 -
The Dukes of Hazzard Meets GTA V
The members the GTA Online clan “The Aging Infidels” have a weird but awesome hobby in-game: remaking the opening scenes of old TV-shows where cars played an important role. So here’s their GTA V version of The Dukes of Hazzard: And here’s a bonus, Magnum P.I.: I guess we can expect similar treatment for Knight…
By Gergo Vas Published September 18, 2014 -
Kotaku EastMinecraft on the PS Vita Seems Like… Well… Minecraft
Minecraft for the Vita is mostly what you would expect – It’s Minecraft… But it’s in your hand. A demo of Minecraft PlayStation Vita Edition has been made available at the Sony booth at this year’s Tokyo Game Show, and I got a chance to give it a whirl. Sadly, the allotted play time was…
By Toshi Nakamura Published September 18, 2014 -
The Monsters and Giant Mecha of the Tokyo Game Show
Today is the first press day for this year’s Tokyo Game Show. Here’s a look at the show floor, which is populated with booths, game demos, giant mecha, and monsters. Oh, and motorcycles and a flying sheep. Can’t forget those! Keep in mind that the show might look kind of empty. That’s because, well, this…
By Brian Ashcraft Published September 18, 2014 -
The Xbox One Controller Comes To PC, But It Might Be Too Late
The corded version of the Xbox 360 controller for Windows was one of the unsung heroes of the last generation of hardware. Combining the reliability of a wired connection with the fantastic design of the 360 pad itself, it managed – for the first time ever – to establish a standardised control pad for the…
By Luke Plunkett Published September 17, 2014 -
CultureThe Internet Reacts To Microsoft Buying Minecraft
The rumor has become reality: Microsoft bought Mojang, makers of Minecraft. Being that Minecraft is such a huge game, people have a lot of feelings about this $2.5 billion deal. Some folks are upset. Some are confused. Some people are incredulous. It makes sense: the question on everyone’s mind is, what does this move mean…
By Patricia Hernandez Published September 15, 2014 -
The Xbox One NFL App Needs Serious Improvements
In May of last year, when Microsoft first unveiled the Xbox One, they made grand, lofty promises. Here was the console that would change the way we watch TV, revolutionizing all things NFL and enhancing our football Sundays forever and ever. Today… well, today we’re not quite there yet. Yesterday I used an Xbox One…
By Jason Schreier Published September 15, 2014 -
Why Microsoft Spent $2.5 Billion On The Makers Of Minecraft
When we first heard rumblings that Microsoft was looking to buy Minecraft studio Mojang for a swimming pool full of hundred-dollar-bills, the amount of cash sounded absurd to just about everyone. $2.5 billion! Not only is that an astronomical number, the type you’d expect to come signed on a giant novelty check, it seems like…
By Jason Schreier Published September 15, 2014 -
Diablo III’s Endgame Dungeons Can Be Disappointingly Empty
Greater Rifts in Diablo III are unforgiving sometimes—not because they’re hard, but because you have 15 minutes to kill a huge amount of monsters, even if the dungeon doesn’t actually have that many of them. YouTuber avtorouc entered one of these dungeons where the monster density was, well, quite low. He was lucky it wasn’t…
By Gergo Vas Published September 15, 2014 -
Microsoft Buys Minecraft Maker Mojang for $2.5 Billion
Microsoft just announced in a press release that it has acquired Mojang, creators of Minecraft, in a $2.5 billion deal. Furthermore, all three of Mojang’s original founders, including Markus “Notch” Persson, will be leaving Mojang following the acquisition. Head of Xbox Phil Spencer talks about the acquisition in an Xbox Wire blog post, where he…
By András Neltz Published September 15, 2014 -
Five Things You Might Have Missed In Dark Souls II’s Second DLC
Bosses that act differently if you wear certain items, hidden areas, secret alternative death animations: Dark Souls II‘s second DLC, Crown of the Old Iron King, has a few cool things even veteran Souls players could miss. Vaati‘s here with his latest guide (including minor spoilers!) to show us all the cool stuff hidden in…
By Gergo Vas Published September 15, 2014 -
Kotaku ‘Shop Contest: Destiny Nonvertising: The Winners!
Last week I asked Kotaku‘s image manipulation army to, whatever they did,not advertise the gameDestiny, just like Microsoft didn’t. I have never seen a group of people not advertise this much in my entire life. Thanks to a combination of factors too complicated for mere mortals to comprehend (how do people feel about corpse ass?),…
By Mike Fahey Published September 13, 2014