Jakub Cislo is a game developer who wears his influences on his sleeve. His just-released game, Project Warlock, is a chunky shooter stew made from the gory giblets of classics like Wolfenstein and Doom. It’s a pretty typical palette of influences—until you consider that Cislo is 19, and all those games came out…
Claudio Sanchez is a rock star. His band, Coheed and Cambria, has millions of fans across the world. His cascading mane of heavy metal hair is the envy of other musicians and prides of lions alike. The secret to Sanchez’s success: being a giant nerd.
When I think back on the games I played growing up, the Ultima series stands out as one of the most unique and compelling. These open-world fantasy RPGs helped define and establish many of the standards of the genre through nine main installments and multiple spin-offs on a variety of platforms.
Our train slowly chugged to a halt. Something was apparently blocking the road up ahead, possibly put there by a rival band of survivors. The captain sent my character out to investigate. Moments later, I was killed by a giant floating orb of static. Post-nuclear Russia is not a place to explore blindly.
Since its debut in 2008, the BlazBlue franchise has enjoyed a decade of serious growth, with four mainline installments, various revisions, and an expansive cast that rivals even its Arc System Works cousin Guilty Gear. The latest game, BlazBlue: Cross Tag Battle, is a two-on-two crossover fighter that landed in North…
Experts agree that if you’re going to kick an addiction, it’s important to have the support of others. If you’re a Twitch streamer, can some of that support structure come from your audience? A streamer named Pegz hopes so.
For game developer Matt Thorson, tough-as-nails yet kind-as-kittens platformer Celeste represented a breaking point. His depression and anxiety had gotten so severe that he had no choice but to face them head-on. Thorson says the process was “painful,” but it’s also when Celeste’s story began to take shape.
Three years ago, Dan Butchko was working for a Nonprofit when he realized that video games were what he most cared about. Soon, he came upon an idea that turned into a career: help people learn to make games, and then have those people teach the next generation, and so on.
Designing a game that manages to be both tough and fun is a difficult task, but Cuphead designers Chad and Jared Moldenhauer, along with the rest of StudioMDHR, managed to pull it off. I spoke with the two brothers over the phone to learn about boss design, cut concepts, and life after a successful indie game.
The SNES is old. As much as I love the first Mario Kart, going back and loading up the Mode 7 graphics of Bowser Castle 1 feels quaint. A series of interviews with Nintendo developers from that era though serves as a good reminder of just how advanced the technology was at the time.
Bastion and Transistor are complicated games with emotional depth. Supergiant Games’ latest, Pyre, follows its predecessors—this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren…
Every character in Pyre has a story. Some are about the nature of freedom. Others focus on religion. Others invite you to scrutinize systems that purport to offer justice while privileging a select few. But the story that helped the game find its voice and its heart was the unlikely story of a dog’s mustache.
In the upcoming VR game Moss, tiny hero Quill uses squeaks and various non-verbal cues to communicate with the player. On August 2, Polyarc animator Rick Lico tweeted a test clip of the mouse issuing a greeting using American Sign Language (ASL). The response was overwhelming.
Dream Daddy is the latest unlikely hit rocketing up the Steam charts, a dating sim where you romance a neighborhood block of improbably hot dads. I spoke to creators Leighton Gray and Vernon Shaw to find out more about how they struck a balance between humor and sincerity, criticism the game has faced since release,…
Three times during our 15-minute E3 interview, Brendan “PlayerUnknown” Greene was approached by awestruck fans. I get the sense this happens to him a lot nowadays.
When DSPStanky first started making Overwatch videos, he wasn’t planning to become an overnight internet folk hero, let alone the guy thousands of people associate with one of the game’s most-played heroes. He just wanted to quit his crappy job.
Beneath the Hotline Miami series’ savagely violent mind-trip lies an acutely intelligent narrative—one that questions players’ moralities. But what I really wanted to know was whether the games’ cover artist would also give free pizza and snacks as his in-game character Beard does. So, I asked him.
Battlefield 1 surprised people. The World War 1 setting came out of left field, as did a remarkably deft single-player campaign. At a recent event at EA’s Redwood City studio, I spoke to Valerian Noghin, lead designer of the new They Shall Not Pass expansion, about what’s next for Battlefield 1, as well as how DICE…
Thundercat is a bassist who blends video games into everything he does, and whose latest album situates references to Mobile Suit Gundum and Sonic at the heart of new electronic soul music.
Orwell’s central conceit is nothing if not timely. The game casts players as a fictional Big Brother, sifting through people’s private communications and picking info that might connect them to a terrorist plot. Months after its release, however, the game’s developers are worried about another timely issue: apathy.