Three years ago, Dan Butchko was working for a Nonprofit when he realized that video games were what he most cared about. Soon, he came upon an idea that turned into a career: help people learn to make games, and then have those people teach the next generation, and so on.
Designing a game that manages to be both tough and fun is a difficult task, but Cuphead designers Chad and Jared Moldenhauer, along with the rest of StudioMDHR, managed to pull it off. I spoke with the two brothers over the phone to learn about boss design, cut concepts, and life after a successful indie game.
Some concepts just grab you right away. Take this one: a family of demonologists operating during the Harlem Renaissance, with a creative team that includes the writer and artist from Marvel’s late, well-loved Power Man and Iron Fist series. You want to know more, right?
Missy Deveraux used to be Ole Miss, part of a government super-team used to make people believe heroes were protecting America. Now she’s running for political office on a platform of old Southern values, during a time of great anger and change.
io9 senior writer Evan Narcisse has been writing about comics for over a decade, but over the past several months, you may have noticed his thoughtful essays on the Big Two comics publishers are missing. That’s because Evan has gone from writing about comics to writing one himself—namely, Rise of the Black Panther, a…
The SNES is old. As much as I love the first Mario Kart, going back and loading up the Mode 7 graphics of Bowser Castle 1 feels quaint. A series of interviews with Nintendo developers from that era though serves as a good reminder of just how advanced the technology was at the time.
Bastion and Transistor are complicated games with emotional depth. Supergiant Games’ latest, Pyre, follows its predecessors—this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren…
Every character in Pyre has a story. Some are about the nature of freedom. Others focus on religion. Others invite you to scrutinize systems that purport to offer justice while privileging a select few. But the story that helped the game find its voice and its heart was the unlikely story of a dog’s mustache.
Hundreds of thousands of people think that Tom King is a good writer. He’s won some of the comic book medium’s most prestigious awards for work like The Omega Men, Vision, and Sheriff of Babylon. But he’s still nervous about his work.
In the upcoming VR game Moss, tiny hero Quill uses squeaks and various non-verbal cues to communicate with the player. On August 2, Polyarc animator Rick Lico tweeted a test clip of the mouse issuing a greeting using American Sign Language (ASL). The response was overwhelming.
Adapting video games into other media is always a risky proposition, but that didn’t stop producer/showrunner Adi Shankar from personally guaranteeing that his Castlevania cartoon for Netflix would end the streak of game-to-TV terribleness and “be the Western world’s first good video game adaptation.” For all…
Dream Daddy is the latest unlikely hit rocketing up the Steam charts, a dating sim where you romance a neighborhood block of improbably hot dads. I spoke to creators Leighton Gray and Vernon Shaw to find out more about how they struck a balance between humor and sincerity, criticism the game has faced since release,…
Maybe you’ve seen Three Kings, Twelve Years a Slave or American Crime. Maybe you know that the Oscar-winning writer/producer behind those works also scripts comics, too. Last week at San Diego Comic-Con, John Ridley talked about why.
At first glance, Baby Driver doesn’t look like it uses genre conventions in the way that Edgar Wright’s other works have. While you can easily see the homages to zombie horror and paranoid sci-fi in Shaun of the Dead and World’s End, the fusion at the heart of Baby Driver’s DNA is initially more elusive to parse. But…
Three times during our 15-minute E3 interview, Brendan “PlayerUnknown” Greene was approached by awestruck fans. I get the sense this happens to him a lot nowadays.
When DSPStanky first started making Overwatch videos, he wasn’t planning to become an overnight internet folk hero, let alone the guy thousands of people associate with one of the game’s most-played heroes. He just wanted to quit his crappy job.
Beneath the Hotline Miami series’ savagely violent mind-trip lies an acutely intelligent narrative—one that questions players’ moralities. But what I really wanted to know was whether the games’ cover artist would also give free pizza and snacks as his in-game character Beard does. So, I asked him.
Battlefield 1 surprised people. The World War 1 setting came out of left field, as did a remarkably deft single-player campaign. At a recent event at EA’s Redwood City studio, I spoke to Valerian Noghin, lead designer of the new They Shall Not Pass expansion, about what’s next for Battlefield 1, as well as how DICE…
Thundercat is a bassist who blends video games into everything he does, and whose latest album situates references to Mobile Suit Gundum and Sonic at the heart of new electronic soul music.
Orwell’s central conceit is nothing if not timely. The game casts players as a fictional Big Brother, sifting through people’s private communications and picking info that might connect them to a terrorist plot. Months after its release, however, the game’s developers are worried about another timely issue: apathy.