Like many younger brothers I had a contentious relationship with my older brother. We butted heads, fought, lied,…
Water Cooler Games, a standard-bearer for intelligent discussion of video games over the past six years, has been…
The summers of my childhood were marked with scars. Good scars, not bad ones.
Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer St…
The video game industry was about to get its first major game based on a current military action, only to have…
An Online Journalism Blog article says that traditional news outlets need to start making video games that either…
Ty Colfax at G4TV has an interview up with Persuasive Games founding partner Ian Bogost who documents the agony of…
Ian Bogost has a timely piece up on the issue of political-themed games, and their use — or lack thereof. Bogost…
Ian Bogost sent along this link to his latest little title, this one called Honorarium: "An autobiographical art…
Ian Bogost has an interesting editorial over at Edge Online entitled 'The End of Gamers,' a title which he admits…
While academia occasionally manages to maintain the veneer of being 'civilized,' academic battles of words can…
Anyone who has ever had the misfortune of having a mahjong addict neighbor can attest to the double-edged sword…