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Bethesda Guy: Here’s Who Can Afford Bungie’s Non-Halo IP
Ashley Cheng, the production director at Bethesda Game Studios, posted on his personal blog a back-of-the-envelope guess at which publishers might take up Bungie’s next, non-Halo game. Hint, one of the candidates rhymes with “Shmesmesda.” Based on recent reports, Cheng says, “Bungie only owes Microsoft two more games and they’re done. Halo ODST and Reach…
By Owen Good -
Bungie Says It’s ‘Close’ to Signing New IP Deal
Earlier this week, Bungie’s Lars Bakken strongly implied that Halo: Reach would be the last Bungie-made Halo title. Bakken now suggests that the studio is close to getting a publisher for its new, non-Halo IP. Says Bakken to Eurogamer: I think internally we’ll know sometime soon. I don’t handle these things, but I’d imagine we’re…
By Owen Good -
Your Comments Fuel Gay Gaming Conference
Physically, you may not have been at EA Redwood Shores this weekend. But if you commented on to Justin Cole’s op-ed column to Kotaku, you were there in spirit. Cole used commenters’ responses to his post, The Impact of Homophobia in Virtual Communities, to drive discussion among panelists Caryl Shaw (Senior Producer at EA’s Maxis),…
By AJ Glasser -
Ten Years Ago: “Halo is the Name of This Game.”
In 1999, Bungie was probably the best-known studio developing specifically for Macintosh, having delivered titles like Marathon, Myth, and Pathways Into Darkness. At Macworld 1999, Steve Jobs introduced the studio’s next big Mac exclusive: Halo. Within a year, Bungie would be bought out by Microsoft and Halo would become a launch title that, more than…
By Owen Good