It has been almost a week since Playstation Network went offline because of an external intrusion.
We know you're out there! You game-obsessed walk-through writers. With the launch of our new commenting system we want to see what you can do with the system and maybe win some cool crap from us.
In an open letter on the Double Fine community site Brutal Legend developer and Double Fine head honcho Tim Schafer explains how best to play Brutal Legend and reminds everyone that the game isn't a real-time strategy game.
I've often said that more important than the stories, the writers, the pictures and videos to Kotaku, are the commenters.
Earlier this year, Kotaku began running its reviews under a unified template that was designed with a trio of key components in mind.
After launching the Kotaku review template last year, we decided to move on to the next most important aspect of judging games: Judging them before they're finished. Most folks call them previews.
Let's start with what is the heart of Kotaku's commenting principals: Commenting is a privilege not a right.
Clearly, when Star Trek Online was announced, it was going to be a tough sell to the really die-hard fans.
So, Brian's 70-year-old dad took on GTA IV and took quite a liking to it. Others his age are not as enlightened or - shocker - willing to try new things, and so the series might require further explication.