Nobody likes to lose. We hardly ever set out to intentionally fail. But just because it wasn’t the goal doesn’t mean losing is always bad. Often seeing the dreaded “Game Over” screen a number of times makes finally winning all that much better. And on rare occasions losing is what makes a game so much fun to play.
Getting Over It With Bennet Foddy is a nonsensical game that challenges players to climb a mountain with a hammer. The silly premise and highly animated reactions from streamers who take a tumble have launched it right to the heights of Steam’s best seller list one day after its release on the platform. It looks like…
Oops! If you breathed a sigh of relief as you locked down your SNES Classic pre-order on Walmart.com Friday night, it’s time to start hyperventilating again, because the retailer has just canceled the orders en masse.
Poor Lara Croft. She didn’t deserve this.
What’s it like when a video game totally flops, selling less than 150 total copies? Read this interesting Gamasutra blog by Airscape designer Daniel West if you want a glimpse at how tough it is to get games noticed these days. “It’s no longer enough to make a good game.”
I’ve had a bad losing streak going in League of Legends the past few nights, which made me realize a fundamental truth about the game and others like it: they’re a lot less fun when you’re not on the winning team. Uniquely so, I mean.
A counterfeiter who made about £600,000 selling cartridges and discs loaded with pirated Nintendo games will do at least a year of hard time in the U.K. after being sentenced last Friday.
Justin Success Brooks—yes, success is his middle name—made about £600,000 selling cartridges and discs loaded with pirated Nintendo games from 2009 to 2011. He's now headed for the slammer, or whatever they call it in the U.K., following a guilty plea last week.
We play games to win. To complete challenges, to finish stories, to overcome obstacles. Games are goals and we need to meet them... right?
Despite a strong brand name, positive early buzz, and the implementation of a new free-to-play model back in August, the massively multiplayer LEGO Universe will be closing its doors on January 31, 2012, the day imagination died.
In today's gloomy and doomy Speak-Up on Kotaku, commenter MtlAngelus wonders how Nintendo's next console can possibly stay competitive in today's gaming market.
It's bad enough when a pixellated hound dog is overly critical towards your duck hunting skills, but when he starts in on your job situation and your sexual performance, things have gone too far.
Oh, come on Capcom - you can do better than this, surely? This dodgy diptych of box art features a slightly too muscular Chun Li (c'mon she may be a strong lass, but as drawn here she could throw shot at the Moscow Olympics) a Ryu who looks like he is trying to do long division in his head and typography that looks…