Language recognition is not a new concept to video games - the first text adventures had to understand commands…
We're 10 days from New Year's but tomorrow is the winter solstice, starting us on another trip around the sun. And a…
In an interview, Denis Dyack bemoaned the "staggering" layoffs seen in game development over the past 18 months,…
In film or literature, the creation of acclaimed work is sometimes attached to a personal event, or reaction. "That…
Epic Games announced more than 50,000 downloads of its Unreal Development Kit in the first week the publisher started…
"Ratchet & Clank Future: A Crack in Time will probably be Insomniac's last 60fps game," writes the studio's Mike…
Ready At Dawn gives its experience and expertise back to the development community with the Ready At Dawn Engine, a…
Those who analogize the PSPgo, with its library of Minis titles, to the iPhone should remember that developing for…
Two major unions supplying voice actors for video games have both won pay raises under provisional new contracts,…
Just how did we get to $59.99 for the cost of a new game, anyway? Collusion? Happenstance? For a sector that mimics…
As reported by Destructoid, Capcom's Keiji Inafune - a development fixture going back to the original Mega Man - was…
Who reads instruction manuals any more? These days even the most complex console game arrives with just a 16-page…
Microsoft has released seven quick-take videos of top-flight Japanese developers discussing Project Natal and the…
Do you ever wonder why some of gaming's top development studios put out so few games? I know, I know. Making games…
Comments lack a tone of voice (hint hint, dear readers) so a Capcom-Unity user's query: "Do you guy [sic] ever think…
By the end of October, Russia will have created a government sponsored trade organization for the games industry,…
Toby Gard, co-creator of Tomb Raider who left Crystal Dynamics earlier this month to become a consultant, gave an…
In an essay for Gamasutra last week, academic Lewis Pulsipher mused that games have become so complex as to feel…
In a 7-minute video chat, Anton Mikhailov of Sony Computer Entertainment America takes us on another tour of the…
Since the 360 launched in 2005, developers have had to work within a set of guidelines set down by Microsoft. One of…