There a well known, long-established patterns for beating Pac-Man's mazes, up until the ninth Key, as Buckner &…
Bugs. They're those annoying glitches that can mar your experience with a game or, in extreme cases, end your…
What would you expect to be paid to write a video game script? $100,000? Maybe you'd get that a few years ago, but…

The last place I expected to discover a fully-realized online trading card game, complete with duelist animations,…
How did developer Realtime Worlds go from creating violent free-roaming shooters like APB and Crackdown to working…
Last week we reported on a Wall Street Journal article that tagged the development cost of StarCraft II at more…
With help from a national foundation for games development, Iran has published the country's first online game, an…
Selecting your race, class, and look is just the beginning of character creation in Guild Wars 2, with a series of…
We knew BioShock's original story was quite a departure from the finished game - a "deprogrammer" infiltrates a…
When the world is in turmoil, fashion is everything. Guild Wars 2 character artist Kristen Perry discusses the…
Before Tecmo and Koei, before Square met Enix, before Namco found Bandai - this chart seeks to catalog the history…
Windows Phone 7 games will include the ability to unlock achievements on a phone as well as pulling in a user's…
Venture capital investments in U.S. video game efforts dropped by more than $60 million from 2008 to 2009, of…
Uncharted 2's 15 nominations lead all games up for honors at the Interactive Achievement Awards, given by the…
Uncharted 2, Fight Night Round 4 and Star Wars: The Old Republic are among eight nominees for awards recognizing…
Mark Cerny, a developer known for his work with Naughty Dog and Insomniac Games - and for his 1984 arcade hit Marble…
"The Art History of Games," a three day public symposium devoted to investigating games as an art form, will be held…
We hear it a lot these days. It costs a lot to develop a game for the 360 and PlayStation 3. But have you ever…
Our Swedish friends weren't just working on a Final Fantasy project when the studio went belly-up last year. A…
Capcom's director general for France sounds very pessimistic about development for the Wii, feeling that its user…