After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss.
While capsule hotels are nothing new in the real world, having been a staple of Japanese accommodation options for decades, a new business in Sydney called...The Capsule Hotel is taking the sci-fi inspiration very literally.
Warning: If you haven’t played Deus Ex, but have maybe bought it in a Steam Sale as something you’re absolutely going to play one day, this article will drive a twelve-car train of spoilers through that dream like you’re Leonardo DiCaprio in Inception.
We may be waiting a long time for the next big Deus Ex game. The developers of the iconic franchise have moved on to other big franchises, according to sources speaking both to Kotaku and other outlets. Sources say Eidos Montreal has cancelled a planned sequel to Deus Ex: Mankind Divided, which came out last year.
Deus Ex: Mankind Divided’s Breach mode is now available as a free-to-play standalone game on Steam. Breach is an arcade-style spinoff of Mankind Divided’s stealth and hacking mechanics.
Deus Ex: Mankind Divided’s next DLC, “A Criminal Past,” will be available February 23. The DLC will take place in “an augs-only, high-security prison in Arizona.”
A number of different artists showed off their work at the Hero Complex Galaxy gallery in Los Angeles last night for its Sci-Scapes event. Among them were Laurie Greasley and Josan Gonzalez, whose collaboration featured below drew inspiration from almost every corner of sci-fi pop culture you could imagine.
I spent all of yesterday creeping through the shadows and stabbing people in the back in Dishonored 2. It’s a damn fine stealth game. Here are some early thoughts on what works and what doesn’t.
Adam Jensen has a lot of work to do in Deus Ex: Mankind Divided. Side quests and smaller stories are where the game really shines. “The Harvester” questline has all the things required for a great experience. We take a closer look in this video.
Deus Ex: Mankind Divided is a pretty good video game. I like many things about it. It is beautiful. I haven’t predicted where the story’s going yet. I get a kick out of running errands for people. Some of the quests have me genuinely unsure what decision to make.
The Deus Ex series is known for a lot of things: Cyberpunk conspiracy intrigue. Player choice. Overcoming life’s cruel obstacles by stacking hella boxes. But mainly, it’s known for air vents. Unfortunately, it doesn’t seem to understand how they work.
What is this, Deus Ex: Mankind Divided? What the shit is this?
This easter egg from Deus Ex: Mankind Divided paints a grim future for Sonic the Hedgehog. Deux Ex and Knuckles will be coming to a store near you in 2029.
I’ve been enjoying my time in Deus Ex: Mankind Divided so far. While I have no complaints about all the emails I can read and all the toilets I can flush, there’s one thing that has been bugging me about the PC version: the space bar.
If you asked me how many graphics were in Deus Ex: Mankind Divided, my answer would be, “a lot.” If I had to guess, I’d say, like, a hundred? Two hundred? It’s a lot, is the point.
Deus Ex: Mankind Divided isn’t the first game to take this approach (it’s not even the first Deus Ex game to do so), but it certainly puts it in the best terms. If your game has a story, this is 100% the right way to let people go about it.
Deus Ex: Mankind Divided is out today. It’s good! And like other games in the series, it gives you a lot of options in how you want to play.
In 2003, Ion Storm had the unenviable task of releasing a sequel to the critically acclaimed Deus Ex. Released during a time when the intersections of console and PC games were hazy, the end result is Deus Ex: Invisible War. It’s definitely not a good Deus Ex game. But is it as terrible as people say?
Adam Jensen needs a nerf.