Here at Kotaku East we have had a lot to say about Japan's most popular virtual idol, Hatsune Miku. But just because she is the most popular one doesn't mean that she is the only one.
In case you were still on the fence about dropping $150 on Microsoft's magical camera stick, the company today announced that the bundle is getting updated to include a download code for a free copy of sensual shooter Child of Eden.
After some delays, and some uncertainty about Move support, developer Tetsuya Mizuguchi himself takes to YouTube to confirm the game's release and show us how it will work with Move.
I'd played games avidly since I could manipulate keys on a keyboard, with the same ferocity of concentration that I'd read all the books in my parents' house. I read everything from Agatha Christie's endless novels to "Thus Spoke Zarathustra".
Did you think there were too many on-rail games at E3 this year? Kotaku reader Ivan Lopez remembers the good ol' days of Time Crisis and House of the Dead. He's staying loyal to the genre and wants to know if on-rail games were always treated this badly or if fans have just moved on and in true on-rail style can't…
Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines, and Rez—and its upcoming spiritual sequel Child of Eden—joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?
There are two control schemes for upcoming trippy space shooter Child of Eden: Both involve the Xbox 360 Kinect's ability to track movement in real time, this is how you play without clapping.
Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter Rez. The trance vibrator even came in a washable "protective glove".
Though Child of Eden, the rhythm-action game from Tetsuya Mizuguchi, is still due for a Kinect-enabled June 14 release for Xbox 360, the game's PS3 release is being pushed into September, says Ubisoft. It is expected to have PlayStation Move support. [IGN]
Dated for June, Child of Eden is the upcoming rhythm action game from Tetsuya Mizuguchi, the game designer responsible for the classic shooter Rez.
Child of Eden, spiritual successor to Dreamcast classic Rez is the most colorful, trippy Xbox 360 Kinect game I've ever seen. It'll be out on June 14. Coming to PS3 too. Here it is, played live, at PAX East.
Developer Q? Entertainment's Child of Eden finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.
Tetsuya Mizuguchi wants to share your "happy feelings" with the world—or at least with the people who play Child of Eden, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.
The more we see of Tetsuya Mizuguchi's new game, the more the similarities to his previous masterpiece Rez become apparent, but that's OK. Rez with better graphics and lots of rhythmic arm waving will be lots of people's cups of tea.
There has been confusion about how multi-platform motion title Child of Eden is going to be released. The game's developer has cleared up that confusion.
Are you going to this year's PAX convention in lovely Seattle, Washington this weekend? Kotaku is. Ubisoft is too, giving many attendees their first look at games like Rez spiritual sequel Child of Eden, Assassin's Creed Brotherhood and something new.