You don’t have to play the newly announced Rez Infinite in VR. If you do, though, it’s certainly... something.
Kotaku’s Evan Narcisse and the rest of the world’s Rez devotees probably might want to add virtual reality goggles to their shopping list, because the hit rave-like Dreamcast rhythm game is coming to PlayStation VR.
I was perfect in a video game once. And that video game was perfected in me.
Tetsuya Mizuguchi of Rez and Lumines fame is working on a new puzzle game. 4Gamer says it's for smartphones, while Insider says the platform hasn't been announced. The title is TBA, but the game will have a "mysterious story" and is slated for this winter. Currently, there are negotiations for a global distributor.
If you're a scifi nerd, chances are you've dreamed of living inside a computer — those memories of Tron, ReBoot and countless other cyberpunk universes have been burned into your imagination. Fract OSC attempts to capture that magic and, for the most part, succeeds.
Artist Jake Kazdal has been working in the video game industry for around 15 years now, for companies like Electronic Arts, Zombie VR and Big Boss.
I'd played games avidly since I could manipulate keys on a keyboard, with the same ferocity of concentration that I'd read all the books in my parents' house. I read everything from Agatha Christie's endless novels to "Thus Spoke Zarathustra".
Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines, and Rez—and its upcoming spiritual sequel Child of Eden—joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?
Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter Rez. The trance vibrator even came in a washable "protective glove".
You'll only need to one button to play Fotonica, a first-person platform jumping game oozing with style that its creators say is created in the fashion of "ugly 3D of the 90s."
Developer Q? Entertainment's Child of Eden finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.
Tetsuya Mizuguchi wants to share your "happy feelings" with the world—or at least with the people who play Child of Eden, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.
Worried about Kinect lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.
Fans of the video game Rez from Tetsuya Mizuguchi—people of discriminating taste—should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.
Rez and Space Channel 5 creator Tetsuya Mizuguchi has toyed with the idea of bringing more of Q Entertainment's games from Xbox Live Arcade to the PlayStation Network. It could finally happen, if you demand it.
Chances are you've heard me mention cyberpunk before, maybe as a tangent to a rant about steampunk — but this article over on GamesRadar explores the concept way better.