Last weekend, I spent hours chasing after a single elusive strawberry in Celeste. Over and over again, I kept dying to the toxic muck surrounding my collectible prize. Hundreds of wasted lives, an endless number of fuck-ups, a complete halting of progress. There was only failure, but I was stubborn. I was going to get…
Celeste is pure. Each room offers new challenges, but the solution is always the same: jump. Jumping is remixed in dozens of different, exciting ways. Celeste is the very soul of simplicity, and that’s what makes it such a beautiful game.
A few days ago, the game designer Matt Thorson was watching me idly jump around one of the many comically challenging rooms in Celeste, his new game that is on the verge of release. “Wow, it’s nice to just watch someone play the game,” he said, his voice brimming with sincerity.