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The Excellent Vita Game Tearaway Gets A Second Chance On PS4
When the Vita game Tearaway came out in November of 2013, it was hard not to feel bad for the little guy. Here was this charming, idiosyncratic game, released exclusively on a stumbling handheld console in the same month as the PS4 and Xbox One were hogging all the limelight. Poor Tearaway! How nice, then,…
By Kirk Hamilton Published September 8, 2015 -
Take A Break From Metal Gear And Play Nova-111
Have you heard of Nova-111? I barely had, but now I must show it to you. It’s a wonderful surprise of a video game. It’s partially turn-based, partially real-time. It’s action mixed with puzzles. Its on Xbox One, PS4, PS3, Vita, PC and Mac and is coming to Wii U. It just came out. It’s…
By Stephen Totilo Published September 4, 2015 -
I Can’t Stop Collecting Stuff in Video Games
Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey…
By Chris Suellentrop Published September 4, 2015 -
Batman Arkham Knight DLC Still At A Drip-Feed, Still Needs Something Great
We’ve been hard on the six-month downloadable content roll-out for Batman Arkham Knight, because, so far, it just hasn’t been that good. The newest morsel, released yesterday, isn’t much of an improvement, but this month does bring promise of a potential turnaround. Yesterday’s addition was a $1.99, 76.2MB bundle of extra battle maps called the…
By Stephen Totilo Published September 2, 2015 -
ReviewsMad Max: The Kotaku Review
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally…
By Chris Suellentrop Published September 1, 2015 -
The Next Deus Ex Launches in February
Square Enix has given a launch date of February 23 for Deus Ex: Mankind Divided in a recent press release. The accompanying PS Blog post also describes the pre-order bonuses for the game. It’s one of those “get more people to pre-order, get more stuff” kind of deals, capped by a four-day early release reward.…
By András Neltz Published August 31, 2015 -
You’re a Disembodied Head in Double Fine’s Next Game
See that head with the jetflame coming out of it? Yep, that’s you. Aptly enough, the game is called Headlander In Headlander, you, as a head, land on various bodies, taking them over—thus netting you all kinds of new abilities, be that new weapons, new methods of locomotion, or dance moves. The game itself is…
By András Neltz Published August 28, 2015 -
Kotaku East
Dead or Alive Xtreme Volleyball Returns for More Volleyball
Because, of course it will. Though, don’t hold your breath just yet for a Western release. Announced at the Dead or Alive Festival held earlier this month, Koei Tecmo is revisiting their jiggly beach volleyball game, Dead or Alive Xtreme Beach Volleyball for current gen systems as Dead or Alive Xtreme 3: Fortune for the…
By Toshi Nakamura Published August 20, 2015 -
ReviewsVelocity 2X: The Kotaku Review
Level 26 of Velocity 2X has taken over my day. I wish I could just let go and move on with my life, but I am literally ONE SECOND away from a gold Perfect medal. A SECOND. I have been chasing that second for about an hour, now. This post originally appeared on Kotaku UK…
Keza MacDonald Published August 19, 2015 -
ReviewsVolume: The Kotaku Review
Thomas Was Alone, Mike Bithell’s charming 2010 platformer about the inner lives of hopping geometric shapes, was an experiment in the power of storytelling to triumph over abstraction. Volume, Bithell’s new game, is also a successful experiment in abstraction, although the narrative is realistic, or realistic science fiction. This time, it’s the interactions that are…
By Chris Suellentrop Published August 18, 2015 -
Realistic/historical RPG Kingdom Come: Deliverance discusses its first-person melee combat in its most recent video, also talking about the “thousands of hours” of research that went into developing it. Looks fun! The swordfighting, that is, not the research. Video’s embedded below, so make sure to give it a watch. Dayshot is an image-based feature that…
By András Neltz Published August 13, 2015 -
Kotaku East
Koei Tecmo’s Attack on Titan Won’t be Another Dynasty Warriors Game
Announced last week, Koei Tecmo is making an Attack on Titan game. It’s being developed by Omega-Force, the developers of all the Dynasty Warriors games. But it won’t be a Warriors game. And they want you to know that. In an interview with Dengeki Online, producer Hisashi Koinuma talked about the conception of the game.…
By Toshi Nakamura Published August 13, 2015 -
“We probably should have announced the run button before launch…” So say the developers of the new (and pretty good!) story-and-exploration game Everybody’s Gone to The Rapture. A last-minute change to the game’s controls left the run option unintentionally hidden from gamers. Just hold R2 for a bit!
By Stephen Totilo Published August 11, 2015 -
ReviewsEverybody’s Gone to the Rapture: The Kotaku Review
The insult of “walking simulator,” lobbed at video games whose strongest elements are exploration, discovery, and story, misses its intended target. It conjures something more like Bennett Foddy’s QWOP. Then again, we all know what the term means by now: something like Gone Home that removes the elements of puzzling and physical challenge from an…
By Chris Suellentrop Published August 10, 2015 -
One Man’s Defense of The Order: 1886
Tom Bissell is the author of my favorite book on video games, Extra Lives: Why Video Games Matter, which I called “the finest account yet of what it feels like to be a video game player” when I reviewed it in The New York Times. These days, he is a writer for video games like…
By Chris Suellentrop Published August 7, 2015 -
I Already Like Dark Souls 3 More Than Dark Souls 2
Look, I didn’t like Dark Souls 2 all that much, alright? There was something missing. Something that Dark Souls 3 appears to have. That thing is majesty. This post originally appeared on Kotaku UK I don’t want to go off on Dark Souls 2. It is still a great game – even a mildly disappointing…
Keza MacDonald Published August 7, 2015