When the Vita game Tearaway came out in November of 2013, it was hard not to feel bad for the little guy. Here was this charming, idiosyncratic game, released exclusively on a stumbling handheld console in the same month as the PS4 and Xbox One were hogging all the limelight. Poor Tearaway!
How nice, then, that the game is getting another shot thanks to Tearaway Unfolded, an updated and expanded version coming next week to PS4. Iāve been playing the game off an on for the last couple of days and find myself just as won over by its distinctive charms as I wasāand our reviewer Tina Amini wasāwhen it came out two years ago.
Tearaway is another strange creation from Media Molecule, a British studio best known as the the starry-eyed drama kids of Sonyās video game empire, as well as for making LittleBigPlanet. Like LBP, Tearaway is a game thatās half-platformer, half āgo nuts and make stuff!ā You jump around, gather collectables, solve puzzles and battle weird enemies, all while creating papercraft creatures and contraptions that make the gameās levels customized and personal.
For example: There is a squirrel king, and he needs a crown. Maybe you would like to make it for him! Or, in an early scene in the game, youāre asked to craft a wing for a butterfly. You trace an outline, pick a color, and reshape and resize the wing. When youāre done⦠voila! All of the butterflies around you have wings like the ones you made. Itās a little thing that gets cooler over time, as your creations manifest themselves in the world in unexpected ways.
Tearaway puts you in control of an anthropomorphic envelope named Iota or Atoi, depending on if you choose to play as a boy or a girl-envelope. (I played as Iota this time around.) Turns out, Iotaās job is to deliver a message to⦠You, the player, who actually inhabits the world via various cameras and touch interfaces.
The characters in the game are aware of your presence, and refer to you as a āYou,ā which is apparently some sort of benevolent demigod. If you look up at the moon or sun, youāll see your own stupid face staring back at you. (The new version uses the PS4 camera instead of the Vitaās camera, so the end result is more zoomed-out and, well, flattering than the Vita version. You donāt need a PS4 Camera to enjoy the game, but itās a fun addition.)
I havenāt played a ton of Tearaway Unfoldedāthree or four hoursābut I like what Iāve played so far. Some thoughts:
All The Vita Stuff Has Been Reimagined, And Works
Much of Tearaway Unfolded has been updated to work with the PS4, which has led to a more drastic overhaul than your average handheld-to-console port. The original game was deliberately made to make creative use of the Vitaās many peculiar input mechanisms, and those have been necessarily removed from Unfolded. In their place, youāll use every part of the DualShock 4 controller.
Where once your fingers popped into the world to push around baddies, now your DS4 light bar will shine a light beam to hypnotize enemies and lead them to their doom. Youāll use the touch-pad in inventive ways, too, clicking it to launch your character into the air from certain trampolines, and swiping it to generate gusts of wind.
The Second-Screen App Adds A Lot
The in-game papercrafting works well enough via the DS4ās touchpad, though itāll never be as seamless as it was using the Vita touchscreen. Media Molecule compensates by supporting the PlayStation mobile app, which lets either you or a second player constantly input via a proper touch screen. (You can even use a Vita for this.) If you draw something in the app while playing, you can tap a button and have it manifest itself in the game.
For example: On my iPad, I drew a (sad) version of the Kotaku āKā:
I hit the āsendā button, and this happened in the game:
Itās raining Kotaku! I then rebranded my little main character. I think he looks swell.
The second-screen stuff is neat, though I was annoyed to find that I lost my previous creations when my iPad went to sleep and the PS app had to re-connect. Still, the extra input source is nice, and it seems like itād be a terrific way for two peopleāa parent and child, two siblings, etc.āto have fun playing together.
As a bonus, if you take a picture with the app and send it to the game, weird stuff like this can happen:
Thanks for the nightmares, Tearaway!
It Plays Pretty Well
Media Molecule is still overcoming the challenge presented by combining a wild creative toolset with an actual puzzle-platformer. If pressed, Iād say that while Tearaway will never be Super Mario 3D World, it certainly plays more responsively than LittleBigPlanet. Some of the story challenges Iāve come up against are surprisingly involved and difficult, forcing me to manipulate enemies on the screen with motion controls while steering Iota clear of them with the thumbsticks. Itās odd, often interesting stuff, and while itās too chaotic and slippery to feel truly masterable, Iāve had fun.
It Looks Lovely On PS4
The game looks terrific, running in high-definition and sticking with a fairly solid 60fps frame-rate that, at its smoothest, greatly helps this weird papercraft fantasyland come alive. It looks lovely even in a lower-framerate GIF:
The frame-rate does take some significant hits at times, though, chugging along before jostling/catching its way back up to smoothsville. Itās not a huge deal for a game like this, and by and large, Unfolded looks tremendousāand runs smoothlyāon a big screen.
Every Game Should Let You Make GIFs
The splendid in-game camera returns, and this time it is possible to make GIFs and upload them to your linked profile on the gameās website. Iām sensing that in-game GIF-making is about to become a trend. At least, I hope it does. My kingdom for a āGIFā option in the PS4 share menu!
Here is a GIF I made in Tearaway Unfolded:
In Summary…
I follow a familiar pattern when it comes to Media Molecule games. At first, Iām charmedāwon over by the soundtracks, the lovely ugliness of everything, the sense of play and earnest worship of creativity. Soon I begin to feel overwhelmed, as the game starts pushing me to share my creations to a new profile on its website, download othersā stuff into my game, and so on. I lose focus a bit. Not long after that, Iām off playing another game.
It isnāt such a bad way to play, and Iām sure lots of other peopleāparticularly people looking for something to play with their kidsāhave longer relationships with these kinds of games. For my part, although I rarely finish Media Molecule games, I have a good time losing my way. (And letās be real: I donāt finish most games I play.)
Like its Vita predecessor, Tearaway Unfolded is an uncommonly joyful game. Back in 2013, it was a shame to see the original get swallowed by the inescapable excitement surrounding the PS4 and Xbox One. Itās fitting, then, that Tearaway would find new life on one of the very consoles that so overshadowed it two years ago. Iām happy that those who missed it on Vita will have a chance to check it out.
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