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Batman Arkham Knight DLC Still At A Drip-Feed, Still Needs Something Great

Illustration for article titled iBatman Arkham Knight /iDLC Still At A Drip-Feed, Still Needs Something Great

We’ve been hard on the six-month downloadable content roll-out for Batman Arkham Knight, because, so far, it just hasn’t been that good. The newest morsel, released yesterday, isn’t much of an improvement, but this month does bring promise of a potential turnaround.

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Yesterday’s addition was a $1.99, 76.2MB bundle of extra battle maps called the Crime Fighter Challenge Pack 1:

Illustration for article titled iBatman Arkham Knight /iDLC Still At A Drip-Feed, Still Needs Something Great
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It’s ok, I guess. I captured footage of the start of each of the six challenge missions here so you can get a sense of what’s being offered:

If it looks like more of the same, well, it is. Arkham Knight already has more than a dozen challenge maps and the areas these new ones are set in don’t appear to be new. The novelty here is that some of these challenges are designed for you to play as Robin, Nightwing or Catwoman. You get what you pay for, and maybe for $2 you can’t expect much more.

You might have expected a game as polished and as long-in-development as Arkham Knight—a game developed with clear Game of the Year aspirations—to have something great in its DLC offering. Not yet. But maybe that’s coming soon.

Publisher Warner Bros. has indicated that September will see the release of two more pieces of DLC for Arkham Knight, a new Batmobile skin + racing tracks...

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Illustration for article titled iBatman Arkham Knight /iDLC Still At A Drip-Feed, Still Needs Something Great

... and an adventure for Nightwing called GCPD lockdown.

Illustration for article titled iBatman Arkham Knight /iDLC Still At A Drip-Feed, Still Needs Something Great
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The latter may tell the tale of the game’s six-month DLC plan, for good or ill. GCPD Lockdown could be as thin and ultimately dissatisfying as the Arkham Knight side adventures already released for the game, the ones that let you play as the Harley Quinn, Red Hood and Batgirl, and all of which one of our in-house Arkham experts played and panned for being dull. On the other hand, it’s the first major piece of DLC for the game that will have been made by Rocksteady, the studio behind the base game. The other DLC adventures were made by WB Montreal, a studio that has produced some good stuff, but just not good DLC for this game.

Beyond the Nightwing DLC, Arkham Knight is supposed to eventually get something called The Season of Infamy, a villain-centric expansion that could make this six-month-DLC-$40-Season-Pass program all worth it, or could just give us a better phrase with which to describe this entire six month endeavor. Hoping for the former.

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To contact the author of this post, write to stephentotilo@kotaku.com or find him on Twitter @stephentotilo.

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DISCUSSION

darklinkinfinite
DarkLinkinfinite

Has the Arkham series ever had a piece of great dlc?

I think Aylum and pretty much the reat of the series had challenge maps, which I didn’t buy.

Harley Quinn’s Revenge was boring, anti-climactic, and unnecessary. The Catwoman dlc was okay but I didn’t feel it really added much to the overall story.

I didn’t try the Cold Cold Heart dlc for Origins (I got the game on Wii U) but I kept hearing about how it didn’t quite live up to the Mr Freeze battle in City.

The Batgirl in Arkham Knight also apparently didn’t stack up well.