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ReviewsPS4Spider-Man: The Kotaku Review
Insomniac Games’ new Spider-Man adventure on the PS4 is a fun comic book brawler with some good story beats elevated by a system of acrobatics that features some of the most intuitive and exhilarating movement I’ve ever experienced in a game. It’s extremely fun, if you’re okay with a version of New York City that…
By Ethan Gach -
ReviewsPCWorld Of Warcraft Battle For Azeroth: The Kotaku Review
“Well, it’s more of the same” is generally my answer when people ask me how I’m enjoying World of Warcraft’s seventh paid expansion, Battle for Azeroth. Then I spend several minutes explaining why that’s not a bad thing. Blizzard has spent the past six years transforming World of Warcraft from a tired massively multiplayer online…
By Mike Fahey -
ReviewsMultiplatformDragon Quest XI: The Kotaku Review
Dragon Quest XI is the best game in the 32-year-old series. It wasn’t until watching a rough cut of my 36-minute video review of the game on my television at midnight on Sunday night that I decided to make this declaration. I had grappled with saying it in the script I wrote for the purpose…
By Tim Rogers -
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ReviewsMultiplatform
Guacamelee 2: The Kotaku Review
Guacamelee 2 feels great to play. It’s a demanding platformer with elements drawn from the beat ‘em ups of old but executed with such precision they feel modern. The way throwing a punch can be intertwined with hoping over a pit of lava transforms every obstacle into a puzzle. Despite surface similarities and homages to…
By Ethan Gach -
Reviews
Halo 5: The Kotaku Re-Review
Each new Halo game since 2007’s Halo 3 gets some praise, then fades, and then is pointed to as a sign that the Xbox’s once-unstoppable franchise is hitting a wall. Halo 5, released in 2015, deserves a different reputation. The first new Halo game on Xbox One got the accolades three years ago, then faded as…
By Ethan Gach -
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Reviews3DS
WarioWare Gold: The Kotaku Review
The first time I ever played a WarioWare game, I was drunk. Even so, I remember it pretty well. It was March of 2003, and I was living in Kyoto, Japan, about a 20-minute walk from the building where they made WarioWare. Every so often, I’d take the train down to nearby Osaka to meet…
By Chris Kohler -
ReviewsMultiplatform
Chasm: The Kotaku Review
I went into Chasm searching for something that would knock me on my ass. What I found was entertaining, but nothing more. Plenty of secrets, hidden dangers, and mysterious evils lurk deep within Chasm’s side-scrolling labyrinth, which is made lively and vibrant thanks to some truly amazing pixel art. Halfway through 2018 though, there’s almost…
By Ethan Gach -
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