Respawn Entertainment has fixed the problem which had caused players to lose all of their progress following yesterday’s patch. The studio said it was a server-side issue and that everything that was lost should now be restored.


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Not related to this bug, but I did play a couple matches last night and something weird and funny happened; after connecting to a server and beginning a match, everything ran at 1/3rd speed until about 25% of squads had been eliminated at which point the game speed kept getting faster until reaching normal levels. Sort of wish we could have played out the round in slow mo.