Mass Effect: Andromeda
The Best: The combat and banter. Thanks to the Frostbite 2 engine, Mass Effect: Andromeda’s combat is the crispest the series has ever been. Detonating biotic attacks, maneuvering around crowds of enemies, and stringing together squad attacks is all seamless. When you aren’t ragdolling fools with your biotics, traversing planets in your Nomad (this game’s Mako) is a downright delight. Any time spent crammed in the Nomad is filled with banter from your squadmates. Not only will they comment on your shoddy driving, they’ll also make asides about whatever planet you’re on, and, more importantly, your love life. God bless.
Read More: The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development
The Worst: Where all the new aliens at? Aside from the horrendous state of Mass Effect: Andromeda’s release, how on Commander Anderson’s green Earth does the Andromeda galaxy only offer the Mass Effect series three new alien races? Like seriously, what the hell? Are you telling me that in an entirely new galaxy, we’ve only got Kett, Angara, and Remnant filling out Andromedan census surveys? Sadly, BioWare announcing that there wouldn’t be any DLC for Andromeda buried all hope of receiving a consolation prize in finding the lost Quarian ark and increasing the game’s alien race count to a healthier nine.