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Mass Effect 3

The Best: The Citadel DLC. Anyone who played Mass Effect 3 would tell you the best part of the game nay, the entire series, is its Mass Effect 3: Citadel DLC. Citadel is essentially a fanservice-laden celebration of Mass Effect. In this wacky slice-of-life misadventure, your crew takes a break from preventing the world from ending and throws a raging house party chock full of hilarious party fouls and a plethora of mini escapades across the ancient Prothean space station. It’s camp, it’s cute, and it almost makes up for the game’s infamous dookie ending. Hell, this DLC is so popular, there’s a Nexus mod to make it the epilogue to Mass Effect 3

Read More: After Backlash, Mass Effect 3 Devs Say Team Crunched To Deliver New Ending

The Worst: The ending. There was no way Mass Effect 3 could’ve stuck the landing—not with that much baggage, not with that many expectations. I’m not talking about the original incarnation, nor do I really take issue with the choice-based narrative boiling down to two or three choices. (C’mon, you all ended up making the same story decisions anyway.) And I certainly do not support that ridiculous bad-faith campaign against it.

But I couldn’t help but feel deflated with the conclusion, hitting it for the first time earlier this year during my run through Legendary Edition. Mass Effect is a 150-hour-long messy, complicated tale about the power of personal choice. It culminates in a tidy finale about the inalienable power of fate. Not saying this ending undermined anything I’d experienced prior. But I’d have loved a finale as intricate and gray as the rest of what I’d played. Also, what was the deal with that kid again? — Ari Notis

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