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This LEGO Nintendo DSi Could Crush You
Built from over 50,000 LEGO bricks and weighing at 250 pounds, this nearly seven foot wide Nintendo DSi could do some serious damage should gravity have its way with it. Built for the upcoming North American launch of Nintendo’s latest handheld—and installed at the Nintendo World Store at Rockefeller Center in New York City—the electric…
By Michael McWhertor Published April 3, 2009 - Uncategorized
Atari Busts Hopes Of Ghostbusters For PSP
Normally, the ESRB is a great resource for leaked information, such as the unannounced PSP version of Atari’s Ghostbusters: The Videogame it rated the other day. Sometimes it’s not such a great resource. Case in point: Atari has denied that Ghostbusters: The Videogame is actually coming to the PSP and the Entertainment Software Ratings Board…
By Michael McWhertor Published April 3, 2009 - Uncategorized
Alpha Protocol: Obsidian Evolves
The team at Obsidian talk about how they’ve evolved over the years leading up to the development of the real-world espionage role-playing game Alpha Protocol. Looking at Alpha Protocol in action, it’s hard to imagine this is the same team that worked on classic role-playing games like Planescape: Torment. Despite their fine relatively performance working…
By Mike Fahey Published April 3, 2009 - Uncategorized
Mortal Kombat Team Looking To Split From Midway
Midway’s team of developers responsible for the 17-year-old Mortal Kombat franchise is currently in active talks with other publishers to leave the company and for its own studio, sources tell Kotaku. The MK team, which comprises about 50 developers, is said to be in discussions with a handful of unnamed publishers, with senior members of…
By Michael McWhertor Published April 3, 2009 - Uncategorized
Sweet Noby Noby Kicks Give Me Nightmares
Reader Tonks sends us a picture of this amazing Noby Noby Boy shoe he made. On the shoe you can see that Noby Noby boy has stretched himself through the eyelets of the shoe. Pretty amazing. But as much as I love shoes, and shoes featuring games, I don’t think I could ever wear these.…
By Brian Crecente Published April 3, 2009 - Uncategorized
Xbox Live’s April Deals Of Darkness
Microsoft has revealed the game and add-on discounts coming your way as part of the Xbox Live Deal of the Week program, and odds are you might find something worth spending points on. Heading up the deals for this month is Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, on sale next week for…
By Mike Fahey Published April 3, 2009 - Uncategorized
Hands On With iPhone Multiplayer Shooter LiveFire
Ngmoco’s LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work. When Ngmoco founder Neil Young handed over a playable build of LiveFire to me during GDC, he was sure to point…
By Brian Crecente Published April 3, 2009 - Reviews
Rhythm Heaven Review: Yeah Yeah Yeahs
Nintendo’s Rhythm Heaven is the beat-matching Nintendo DS sequel to a Game Boy Advance title that never made it out of Japan—but did somehow manage to get an arcade port. The collection of more than 50 music mini-games is surprisingly deep for a title that relies on two touchscreen mechanics: tapping and flicking. (Okay, there…
By Michael McWhertor Published April 3, 2009 - Uncategorized
BioShock 2 Isn’t Sea of Dreams Again
BioShock 2’s on again, off again love affair with the subtitle “Sea of Dreams” is finally officially off…or we hope so, for the sake of our sanity. Despite official word given to Eurogamer last month after the first time we discovered the subtitle wouldn’t stick, IGN now has the official official words, and they are…
By Mike Fahey Published April 3, 2009 - Uncategorized
R.U.S.E. Tweaks, Slows Real-Time Strategy
By all appearances, R.U.S.E. is another attempt by Ubisoft to redefine strategy gaming in a way to be more attractive for casual fans, slowing the pace of real-time strategy and adding depth to the genre. “We wanted to create something new, and we followed that creative vision for several years,” said developer Mathieu Girard. R.U.S.E.…
By Brian Crecente Published April 3, 2009 - Uncategorized
What Are You Playing This Weekend?
Even though I’ve already “completed” Rhythm Heaven, there are still medals to acquire, perfect ratings to… perfect, and things still unlocked. That’s why I’ll be playing it, hopefully on a new Nintendo DSi by Sunday. Outside of that, I don’t expect to be playing much else, unless I get the gumption to hook the Dreamcast…
By Michael McWhertor Published April 3, 2009 - Uncategorized
Eating The Story Of Prototype
Poor Alex Mercer. The Prototype antagonist wakes up in a morgue and has to eat people to regain his memories. Yum. There’s a bit more to it than that, but the idea of consuming other people as a storytelling technique is certainly a novel way of putting a fresh spin on the overly-used amnesia mechanic.…
By Mike Fahey Published April 3, 2009 - Uncategorized
Fallout 3 360 Pitt DLC: Take 3
The Xbox 360 version of Fallout 3‘s The Pitt downloadable content has been revised once again, with users experiencing crashes urged to delete the old files and download the new. Third time’s the charm, right? The first batch was corrupted; the second plagued with random freezing. Now the third version of The Pitt is up…
By Mike Fahey Published April 3, 2009 - Uncategorized
Register Extremely Early For PAX East
The website for the East Coast version of the Penny Arcade Expo quietly went live last week, with registrations now being accepted for the 2010 event. The Penny Arcade boys are giving the East Coast a little loving in 2010, with PAX East taking place at the Hynes Convention Center in Boston from March 26th…
By Mike Fahey Published April 3, 2009 - Uncategorized
Battlestations Pacific: Lets You Win the War With Japan
In Battlestations: Pacific you don’t just have a chance to play on the side of Japan, you can experience a World War II where Japan wins the war. The game features both a U.S. And Japanese campaign in the game, both built around historically authentic archived missions. “Authenticity and historical accuracy we take quite seriously,…
By Brian Crecente Published April 3, 2009 - Uncategorized
Interplay And Masthead Team For Potential Fallout MMO
Interplay is teaming up with Masthead Studios to complete work on Project V13, which sounds suspiciously like a code name a company would use for a massively multiplayer Fallout game. Interplay announced their intentions to create a massively multiplayer online game based on the Fallout property back in December 2006, having retained that particular portion…
By Mike Fahey Published April 3, 2009 - Uncategorized
Lips Mics Will Work With Metallica, Rock Band 2
Microsoft’s nifty wireless microphones that were packed in with Lips just got a whole lot more useful, supporting Guitar Hero Metallica and soon Rock Band 2. Tethering a music game singing virtuoso to a console is a sad, sad thing, especially since the cords are never long enough to allow for the sort of microphone…
By Mike Fahey Published April 3, 2009 - Uncategorized
Rock Band Gets A Kick In The Shins
Harmonix is padding next week’s Rock Band Toby Keith release with music from The Shins, Black Tide, and Bullet for my Valentine in order to please the few of you who don’t appreciate country music. I know it’s hard to comprehend that any gamer out there wouldn’t be overjoyed with the Toby Keith Six Pack…
By Mike Fahey Published April 3, 2009 - Uncategorized
Iron Fist Joins Marvel Ultimate Alliance 2 Cast
Iconic 70s superhero Iron Fist will be among the two dozen playable characters featured in upcoming action title Marvel Ultimate Alliance 2. The characters included in the game were selected because they are returning favorites from the first title, they are core to the Civil War story line or just because the developers wanted to…
By Brian Crecente Published April 3, 2009 - Uncategorized
Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor
Brütal Legend is much more than an action game with sharp writing and a heavy metal soundtrack. Double Fine’s ability to craft a world out of the imagery of heavy metal helps the game transcend it’s genre and potentially deliver an experience that will be as unique as it is memorable. What glimpses I saw…
By Brian Crecente Published April 3, 2009