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GoldenEye Designer “Would Like” To See It On Virtual Console
Nintendo 64 title GoldenEye is a classic title and seems like a perfect fit for the Wii’s Virtual Console. Seems, that is. Alas, the Rare development game doesn’t look like it will because of sticky legal issue: Rare is owned by Microsoft so that nixes the Virtual Console, and GoldenEye was first released on the…
By Brian Ashcraft Published May 13, 2009 - Uncategorized
A Saucy Call of Juarez Wallpaper To Pass The Time
Two embargoes prevent me from saying too much about Ubisoft’s Call of Juarez: Bound in Blood; but between this sexy wallpaper and the last trailer we saw, you’ve got all you need for now. Just to get everyone on the same sexy page, here’s what we know about the game so far so far: Call…
By AJ Glasser Published May 13, 2009 - Uncategorized
AMD Breaks 1 GHz Video Card Speed Barrier, Pleases AMD
How pleased is AMD? So pleased. Pleased enough with its video card accomplishments to issue a press release—and pretty product shots!—about its 1 gigahertz ATI Radeon HD 4890. There’s just a slight catch. The new ATI Radeon HD 4890 GPU does get to say “First!” to reach those speeds straight from the factory, but AMD…
By Michael McWhertor Published May 13, 2009 - Uncategorized
Yup, New PS3 Firmware On The Way
While these don’t seem to be as frequent – or exciting – as they once were, some people still look forward to the release of the latest PS3 firmware. This news is for those people. Sony have announced that PS3 firmware v2.76 will be released “soon” (which generally means in the next day or two),…
By Luke Plunkett Published May 13, 2009 - Uncategorized
More Magna Carta II Artwork Means More Anatomical Artistic License
Softmax’s Magna Carta II once again shows off the artistic talents of Korean artist Hyung-tae Kim, courtesy of brand new character designs that are as detailed as they are flexible with human anatomy. Appreciators of Kim’s work on Magna Carta II—previously featured here—will likely be extremely pleased that the game is not just limited to…
By Michael McWhertor Published May 13, 2009 - Uncategorized
Dragon Age: Origin Devs Talk High, Low Tech Narratives
BioWare heads Dr. Greg Zeschuk and Dr. Ray Muzyka kicked off their GDC Canada keynote with a narrative about narratives. In the talk, Zeschuk expounded on the many types of narrative that BioWare has experimented with over their long history. From the voice-acting in a Baldur’s Gate II torture scene to a Mass Effect 2…
By AJ Glasser Published May 13, 2009 - Uncategorized
New Forza 3 Wheel Showing At E3?
If for some reason you weren’t expecting Microsoft to show off Forza Motorsport 3 for the Xbox 360 at this year’s E3 expo, start expecting it. German racing wheel maker Fanatec says its new Porsche 911 Turbo S wheel controller, the one built with Forza 3 in mind, has entered pre-production and will be shown…
By Michael McWhertor Published May 13, 2009 - Uncategorized
Carpet Versus Dogs: FIGHT!
To: Bash From: Crecente Re: Hardwood Floors Vs. Carpeting FIGHT! I’m on the line about the whole carpet/hardwood floors thing too. On the one hand carpets feel nice on your feet, back, head, whatever happens to hit the floor quickly. On the other hand they aren’t just dust magnets, they’re also germ, stain, fluid magnets…
By Brian Crecente Published May 13, 2009 - Uncategorized
Team Fortress 2 Sniper Update Adds New Payload Race Mode
Round two of Sniper class update related news has hit the official Team Fortress 2 site. What’s new? Well, the new “Payload Race” game mode, for one, and two snazzy looking new maps. Payload Race looks to transform the already-released Payload mode—which shipped alongside the Medic class update last April and requires the escorting of…
By Michael McWhertor Published May 13, 2009 - Uncategorized
About That Possible Fable 3 Tease…
Warning: our spoiler reporting about the future of the Fable series, as glimpsed in this week’s DLC, and what Microsoft has to say about it, lurks below. We’ve known that this week’s See the Future DLC for Fable II would tease the next phase of the Fable series. Now we’ve seen it and started asking…
By Stephen Totilo Published May 13, 2009 - Uncategorized
‘Kind of Bloop’ To Jazz Up Chiptunes
Imminent chiptunes compilation project Kind of Bloop asks “What would the pioneers of jazz sound like on a Nintendo Entertainment System?” We’ll find out soon, when the 8-bit homage to Miles Davis‘ popular album releases. The computer generated cover of seminal 1959 jazz album Kind of Blue is still just a project. But it’s a…
By Michael McWhertor Published May 13, 2009 - Uncategorized
UK “Crime Lords” Running Real-Life Empires From Their PlayStations
Crafty criminals are reportedly bypassing traditional means of running their nefarious bad guy operations from the confines of prison, turning to video game consoles to deliver orders to the outside world. So says the UK’s Serious Organized Crime Agency, which pegs generation non-specific “PlayStations” as the newest tool used by crime committing types to do…
By Michael McWhertor Published May 13, 2009 - Uncategorized
‘Madden’ PC Plans Remain Shrouded In Mystery
It’s the eve of E3 – sort of – and EA still isn’t talking about what will become of Madden football on our personal computers. It was way back in April of last year that EA Sports chief Peter Moore leveled with gamers and said that the mighty Madden franchise wouldn’t be coming to PC.…
By Stephen Totilo Published May 13, 2009 - Uncategorized
The King of Fighters XII ESRB Rating All But Rules Out Mai Shiranui
Fighting fans hoping to see Fatal Fury femme fatale Mai Shiranui added to the Xbox 360 and PlayStation 3 ports of The King of Fighters XII are likely going to be disappointed. The ESRB has weighed in on the console versions of SNK Playmore’s newest 2D fighter, giving it a T-rating. That’s par for the…
By Michael McWhertor Published May 13, 2009 - Uncategorized
Naughty Dog Co-Founders Become Monkey Gods
Naughty Dog co-founders Jason Rubin and Andrew Gavin have teamed up with fellow Flektor founder Jason Kay to create Monkey Gods, a new social gaming development studio. Monkey Gods is a studio focusing on the development and distribution of games for social networks, the iPhone, and video game consoles. CEO Jason Rubin provides the creative…
By Mike Fahey Published May 13, 2009 - Uncategorized
Dark Void Devs Wary Of Jetpack Neglect
Airtight Games still has time to wrestle with an apparently common problem: gamers not using all of their abilities in a game. One of the themes of my day yesterday was the idea that gamers often ignore or under-utilize the abilities that games give them. This is common. Or at least it seemed so yesterday.…
By Stephen Totilo Published May 13, 2009 - Uncategorized
The Bigs 2 Is Chock Full Of Mini-Games
2K Sports upcoming sequel to their over-the-top baseball game The Bigs includes almost more mini-games than you can shake a stick at. Of course the sport of baseball is one of the most stick-shaking intensive pastime in the world, so the mini-games still feature liberal amounts of batting, along with what looks like climbing and…
By Mike Fahey Published May 13, 2009 - Uncategorized
Unofficial Lost Terminal iPhone App Is A Game Of Patience
Lost fans—myself included—may not find the idea of typing six numbers into a computer terminal every 108 minutes, as show characters were forced to do, particularly fun. But there’s an app for that. Smallrock Software’s Doomsday Terminal application for the iPhone and iPod Touch recreates the thrill of plugging a sequence of numbers into a…
By Michael McWhertor Published May 13, 2009 - Uncategorized
“Zombie Saturation” Has Not Yet Been Achieved
A Call of Duty developer sees life in the undead genre. Dead Rising. Left4 Dead. Nazi zombie mode in Call of Duty: World at War. More Nazi zombies in the first World at War map pack. And next, in June, Imperial Japanese zombies in a swamp shamble through he second map pack for World at…
By Stephen Totilo Published May 13, 2009 - Uncategorized
Bayonetta’s First Climax As Explained By Hideki Kamiya
The most recent trailer for PlatinumGames Bayonetta comes and goes in a mere 90-seconds, an attention-stealing high speed montage of gameplay and cut scenes. Hardly enough time to appreciate its subtly and secrets. That’s why Bayonetta director Hideki Kamiya spends more than 23 minutes explaining the trailer in nitty-gritty detail. In yet another example of…
By Michael McWhertor Published May 13, 2009