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Rogue Warrior Gets A Different Kind Of Gaming Ad
The slightly defaced ad for Bethesda’s fall shooter Rogue Warrior, photographed by me at my local subway exit near Kotaku’s NYC branch office, had one feature that turned my head: The two small words in red. The two words are a name, a name that was not immediately familiar to me. “Dick Marcinko.” When I…
By Stephen Totilo Published October 12, 2009 - Uncategorized
Lead And Gold Looks Solid In Motion
Swedish developer Fatshark’s Lead And Gold: Gangs of the Wild West may look like a dusty retro re-take on Battlefield or Team Fortress, but… that might be why we like the look of it so much. With a smaller class count—there are just four “archetypes,” the Blaster, Deputy, Gunslinger and Trapper—Lead And Gold may look…
By Michael McWhertor Published October 12, 2009 - Uncategorized
WoW Movie Penned By Saving Private Ryan Scribe
Speaking with MTV News, World of Warcraft director Sam Raimi revealed that Saving Private Ryan and The Patriot screenwriter Robert Rodat will be handling the story for the massively multiplayer movie. Raimi chats with MTV news about being faithful to the source material and presenting characters and settings that will be familiar to World of…
By Mike Fahey Published October 12, 2009 - Uncategorized
The Awards We Don’t Give
This is the second in a series of posts labeled “Hindsight” that discuss games you may have thought we were done writing about. Last time: Godfather II The Game. This time: X-Men Origins: Wolverine. There are many awards for video games. There are almost as many rationales for the granting to game makers and their…
By Stephen Totilo Published October 12, 2009 - Uncategorized
Left 4 Dead 2 Achievements Reveal New Items, Confirm Campaigns
The list of Xbox 360 Achievements for Left 4 Dead 2 appear to have just “confirmed” the game’s two, still-to-be-officially-announced final campaigns and revealed new items, new infected and… clown nose honking?! The 50 new Achievements, newly listed at Xbox 360 Achievements, don’t really venture into spoiler territory—there are no plot points revealed here—but we’ll…
By Michael McWhertor Published October 12, 2009 - Uncategorized
Why Sniper Rifles Aren’t Allowed In The Office
This random trailer for Army of Two: The 40th Day demonstrates why most modern-day office buildings have a strict anti-sniper rifle policy. I’m not quite sure about the message this trailer is trying to convey. Other than the fist bump, which is always enticing, I can’t see how this is supposed to make me crave…
By Mike Fahey Published October 12, 2009 - Uncategorized
The Best Deal You’re Gonna Get On A PS3 Today [Update]
Still waiting for the PlayStation 3 to get another price drop? You’re in luck, as the now antiquated, much larger version of the PS3 is now going for a completely reasonable $249 at SonyStyle.com. But wait… there’s more! In addition to being cheaper (and huger!) than the newer, slimmer PS3, the 80GB model up for…
By Michael McWhertor Published October 12, 2009 - Uncategorized
Silent Hill: Shattered Memories Enters Fog Of Delay
Konami’s overhaul of the original Silent Hill may be making a later appearance than previously planned. Retailers have bumped Silent Hill: Shattered Memories release date about a month, meaning the game could miss Black Friday availability. According to listings from GameFly and GameStop—typically the quickest retailers to react to delays—the Wii, PlayStation 2 and PSP…
By Michael McWhertor Published October 12, 2009 - Uncategorized
Reminder: Gran Turismo 5 Is Still Pretty
Sure we won’t be able to play Gran Turismo 5 until sometime early next year, but we can look at it all we want with this latest batch of screens. As we’re fond of pointing out, all of these screens come from replay mode, where the game looks so amazingly realistic it could run over…
By Mike Fahey Published October 12, 2009 - Uncategorized
What Makes A Video Game Scary
How can a video game be scary? Unlike horror movies where you’re stuck watching some hapless victim succumb to scary stuff, video games empower players to fight back. Or at least run away. It’s October. Time to identify horror-gaming’s essentials. Some of the scariest experiences I’ve had in my life come from video games. I…
By AJ Glasser Published October 12, 2009 - Uncategorized
Savage Moon On PSP
FluffyLogic is taking their action strategy game for the PlayStation Network and making it smaller, placing the player in control of the entire campaign in Savage Moon: The Hera Campaign for the PSP. Savage Moon is a tower defense sort of strategy game, released this past winter on the PlayStation Network. As Luke pointed out…
By Mike Fahey Published October 12, 2009 - Uncategorized
Images of Command & Conquer on the iPhone
Due out at the end of the month, it looks like the iPhone and iPod Touch version of Command & Conquer Red Alert is going to be a pretty robust title. Almost more importantly, it looks like EA Mobile has done a great job of maintaining the look of the classic real-time strategy title.
By Brian Crecente Published October 12, 2009 - Uncategorized
XBLA This Week: Axel & Pixel Meet Sam & Max
It’s Adventure Time on Xbox Live Arcade this week, when a boy and his dog meet up with a dog and his feral rabbit-looking thing. I completely approve of more adventure games on Xbox Live Arcade, even if one of those games is a collection of short, bite-sized Sam & Max adventures previously released on…
By Mike Fahey Published October 12, 2009 - Uncategorized
This Could Be The Biggest Wii Pack Shot Ever
Here’s the pack shot for Cyberbike, the Nintendo Wii exercise game that comes with its very own, full-size exercise bike packed right in. The Cyberbike comes from European publisher Bigben Interactive, who generally deal more in video game accessories than they do full-fledged titles, and when you get right down to it, the Cyberbike contains…
By Mike Fahey Published October 12, 2009 - Uncategorized
Brutal Legends’ Riggs Up Close and In Ceramic
This statue appeared on my doorstep late Friday. I’m told only 1,000 of these Brutal Legend statues have been made. The 17-inch sculpture shows Eddie Riggs, ax in hand and another on back, leaping from the bones of his enemies into full battle. We’ll be giving this away, but likely doing so at the annual…
By Brian Crecente Published October 12, 2009 - Uncategorized
Bayonetta PS3 Versus Bayonetta 360
You’ve heard about the difference between the PlayStation 3 and Xbox 360 versions of Bayonetta; now see them for yourself in GameTrailers’ side-by-side comparison video. Now keep in mind that these are both demo versions of a game that won’t see release in North America until next year, so this is far from a final…
By Mike Fahey Published October 12, 2009 - Uncategorized
New Dreamcast Game Gets A Deluxe Version
Just when we were sure Dreamcast games managed to dodge the trend of more expensive premium versions, redspotgames announces the Deluxe edition of it upcoming Dreamcast title, Rush Rush Rally Racing. Announced on the Dreamcast’s 10th anniversary, Rush Rush Rally Racing is a top-down racer that, in all fairness, looks rather primitive. Primitive as it…
By Mike Fahey Published October 12, 2009 - Uncategorized
iPhone Chart Toppers: Tap Tap Surprise
It’s that time again. Time to look at the top grossing games on iTunes for the iPhone and iPod Touch. The lasting popularity of Tap Tap Revenge combined with some new features catapults Tap Tap Revenge 3 to the number one spot this week while a handful of titles manage to cling to the list…
By Brian Crecente Published October 12, 2009 - Uncategorized
The Nintendo Download: Pinballs, Gravity, And More Final Fight
Nintendo distributes three new games to its three digital download services today, with DSi pinball, WiiWare gravity battles, and WiiWare getting a fight so final it had to have a 2 at the end. Final Fight 2 for the Super Nintendo (800 Wii points) is the only recognizable title in the Nintendo download this week,…
By Mike Fahey Published October 12, 2009 - Uncategorized
Ready At Dawn Makes Its Own Game Dev Platform
Ready At Dawn gives its experience and expertise back to the development community with the Ready At Dawn Engine, a comprehensive game development platform that contains everything a company needs to make AAA console titles. In order to develop a title for the PlayStation 3, Xbox 360, or even the PSP, developers have to piece…
By Mike Fahey Published October 12, 2009