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Gamers of the iPhone, Your Attention Please
It appears that the iPhone’s online identity crisis may be nearing an end, but at what cost? Earlier this week Apple unveiled a potential solution for one of the key issues that remain for gaming on their popular iPhone, iPod and iPad devices: The lack of a single cohesive online experience for playing games. The…
By Brian Crecente Published April 9, 2010 - Uncategorized
I Don’t Want To See Car Death
To: Crecente From: Bashcraft RE: One, Two, Three Tomorrow, Mini-Bash are going to go to the video store (remember those?) to rent a movie. He said he wanted to see a Mr. Bean video. (Kid loves Mr. Bean and has been calling his younger brother “Teddy” for the past week or so.) Mini-Bash really likes…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
Crysis 2 Preview: Two Ways To Save New York, New York
According to Crysis 2, one of the biggest shooters coming to consoles and PCs this fall, there will be two ways to save the Big Apple in early September of 2023: Like a predator; or like a tank. Developers from German development studio Crytek came to the New York City of 2010 this week to…
By Stephen Totilo Published April 9, 2010 - Uncategorized
The Amazing Video Game Art Of Patrick Brown
We’ve featured the art of Australian artist Patrick Brown a few times before here on Kotaku. But you know what? When someone has such a dense gallery of amazing video game art, a few times isn’t enough. So here’s a good look at some of Brown’s more recent works. While displaying an unhealthy obsession with…
By Luke Plunkett Published April 9, 2010 - Uncategorized
There Are Too Many Damn Video Games
Ever get the feeling there are more games being released than you can even keep track of, let alone get your hands on? Don’t worry. It’s not your mind playing tricks on you. A story on Bitmob about “The Death of the Video Game Expert” carries with it an interesting chart, showing how many games…
By Luke Plunkett Published April 9, 2010 - Uncategorized
Bayonetta In 3D
But you can’t play it. Sorry! The pistol-heeled action game was playable in 3D for at least one person – the game’s designer, Hideki Kamiya. Here he is, playing the game at the offices of Platinum Games, the studio behind the title. Bayonetta was released in October 2009 in Japan, and earlier this year in…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
Gears Of War 3, Coming April 2011
Somebody at Microsoft appears to have flicked a switch a little early, with an advertisement appearing on the Xbox 360 dashboard tonight for Gears of War 3. There’s the trademark Gears of War logo, and a tagline that reads “The epic story concludes April 2011”. The ad appears to have jumped the proverbial gun, with…
By Luke Plunkett Published April 9, 2010 - Uncategorized
What’s With The Nuns, Japan?
Whether it be action title Bayonetta, fighting game Guilty Gear or role-playing game Rune Factory, habit-wearing characters have made appearances in video games. Many Japanese games simply use nun accoutrements. But why? Nuns are part of the Japanese landscape. While they are not as readily visible in public as Buddhist priest zipping around on their…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
Plants vs…Aliens? No, That’s Not Right
Man, I love me some Plants vs Zombies. Not sure how much I would have loved the game’s original premise, Plants vs Aliens, though. A post over on Ars Technica points out that, when it first began development, the hit tower defence game wasn’t about the eternal struggle between plants and the living dead. It…
By Luke Plunkett Published April 9, 2010 -
UncategorizedLove Plus Brought To Life With Cardboard And Cross Dressing
Because what says “Love Plus” better than that? Japanese website Megwin.com (think Japan’s answer to Mega64) has created this send-up of Love Plus with a tune about always being with the game. The “girl” at the end does say, “I want to kiss”. The popular DS title is coming to the Apple iPad and iPhone/iPod…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
The Table Of Elements Now Features Tiberium, Imulsion
Unless you make your living from science, a table of elements is a pretty boring thing. But not when it includes gaming concoctions like Imulsion (Gears of War), Tiberium (Command & Conquer) and Element Zero (Mass Effect). They and many more can be found on Russell Walker’s Periodic Table of Imaginary Elements, which also includes…
By Luke Plunkett Published April 9, 2010 - Uncategorized
Heavy Rain Sells A Million
Outdoing early guesstimates on its retail performance, Sony’s PS3 thriller Heavy Rain has managed to sell over a million copies worldwide since launching in February. The game’s creator, David Cage, says pre-release estimates had the game selling only 200-300,000 copies. Which for a major first-party release with a big marketing campaign would have been a…
By Luke Plunkett Published April 9, 2010 -
UncategorizedWhat’s So Great About Escape From New York?
Man, everything! Game-wise, the film’s protagonist Snake Plissken inspired the character of Snake from Metal Gear Solid, and even, to an extent, the vibe and look of the games. (Realize that MGS was also inspired by a huge number of other movies as well.) Escape from New York’s director John Carpenter is involved in upcoming…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
What, Exactly, Is DRM?
We’ve been mentioning DRM, or Digital Rights Management, a lot lately here on Kotaku. It’s an important topic! Thing is, we’ve been made aware a lot of you don’t entirely know what it is. If that’s you, here’s a guide. What is it? – Digital Rights Management is, as the name suggests, a means for…
By Luke Plunkett Published April 9, 2010 - Uncategorized
Metal Gear Solid: Peace Walker Product Placement Explained!
From Axe body spray to Doritos chips, upcoming stealth game Metal Gear Solid: Peace Walker is wall-to-wall product placement. Game designer Hideo Kojima explains why. “Concerning the current tie-ins, various things are being said in the news in the business sense, but I have singular reason,” Kojima wrote via Twitter. “It’s because I want to…
By Brian Ashcraft Published April 9, 2010 -
UncategorizedZombies Overrun Team Fortress 2
One of the advantages of both Team Fortress 2 and Left 4 Dead 2 sharing an engine is that it’s relatively easy to share content between the two. Like, say putting zombies in a Team Fortress 2 map. This crossover takes TF2 classic Badwater Basin and drops it into Left 4 Dead 2, meaning you…
By Luke Plunkett Published April 9, 2010 - Uncategorized
Microsoft Hasn’t Given Up On The Halo Movie
Once upon a time, Microsoft was going to make a big budget Hollywood version of the Halo franchise. Until it spectacularly fell apart. That doesn’t mean it won’t ever happen, says the company. Back in 2005, a film version of Halo was first penned by Alex Garland, writer of The Beach novel and 28 Days…
By Brian Ashcraft Published April 9, 2010 - Uncategorized
Star Wars: Battlefront Online Binned As Developers Laid Off
Bad news, Battlefront fans: sources tell us a new entry in the series, in development at SOCOM: Confrontation developers Slant Six, has been canned, and a number of staff at the studio laid off as a result. Slant Six managing director Brian Thalken told GameSpot “Our current project needs do not align with our current…
By Luke Plunkett Published April 9, 2010