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UncategorizedA Musical Tradition Unlike Any Other Makes Its Way Into a Video Game
It took several seconds for the surprise to register when I started up Tiger Woods PGA Tour 13 on Saturday. The music is so familiar, I expect it on my television when I’m watching golf at this time of year. And then I realized I was hearing “Augusta,” one of the most famous themes in…
By Owen Good - Uncategorized
CSI: NY Tackles the Deadly World of Competitive Gaming in the Cleverly-Titled “Kill Screen”
On tomorrow’s investigation-packed episode of CBS’s CSI: NY, Spengler, Mattock and Lady Minerva attempt to solve the murder of a pro-gaming champion in “Kill Screen”. Gives you tingles, doesn’t it? “Kill Screen”! So menacing. Sounds like the team at the New York Department of Solving Crimes is in over their heads this time. It will…
By Mike Fahey - Uncategorized
Too Much Time and Money Can Make a Video Game Bad, Gearbox Says
What would games look like if the developers behind them had an unlimited amount of time to work on them? I’m not talking about an unlimited time in development hell, like Duke Nukem Forever. I’m talking about the luxury of not having a publisher breathing down your neck to crank a game out by the…
By Tina Amini -
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Shadowrun Returns is Officially a Going Concern
Thanks to an overwhelming response from fans of both video games and table-top role-playing, the Shadowrun Returns Kickstarter has reached its $400,000 goal in a little over 24 hours. It’s all additional features from here. [Kickstarter]
By Mike Fahey -
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Day-One DLC Isn’t Always Evil, Says Borderlands 2 Guy
Everyone hates day-one DLC. But even haters of the practice don’t really understand why it exists. The exact procedure that goes into launching a game means that developers aren’t always on-hand with a game up until to the day it is launched. Teams are left free to work on bugs, patches, or extra content after…
By Tina Amini -