- CultureTotal Recall
Why You Should Never Get Too Excited About a Game’s Graphics
The next time you look at a game and think, wow, how much more realistic can graphics get, remember: somebody has wondered it before, and been answered by the crushing weight of time.
By Luke Plunkett Published August 15, 2012 - CultureTotal Recall
These Arcade Games Have Seen Better Days
This is where the machines go after the arcades close down: a basement, or storage dump, where they’re left to rot and gather dust. Sad, but then, such is life. Ashes to ashes, etc. Retro Arcades [Chris London, via it 8-bit]
By Luke Plunkett Published August 15, 2012 -
UncategorizedOh Look, Another Great Trailer For Another Promising PSN Game
Stephen nailed it earlier today when he said the PS3’s “last place” standing is causing Sony to try some refreshingly different stuff. Latest example: this new trailer for The Unfinished Swan, which if you heard described as “oh a game where you wander around painting” sounds boring, but when you see it looks wonderful
By Luke Plunkett Published August 15, 2012 - Uncategorized
Star Wars Looks Rad as a 1980s Teen Movie
Yeah, the first Star Wars was released in 1977, but for most, the franchise is a staple of the decade that came after. Something artist Denis Medri plays on with these awesome images, reimagining the heroes and villains of George Lucas’ universe as the cast of a 1980s teen movie. Yup. Sounds faintly ridiculous, until…
By Luke Plunkett Published August 15, 2012 - Culture
Remember Me’s Art is a Beautiful Warning of a Dangerous Future
Capcom’s big GamesCom surprise, futuristic action game Remember Me, has one of the most fitting titles in recent memory, given the fact it was actually first unveiled last year. With, of all things, concept art Where Adrift’s unveiling was all about desolate cityscapes, some updated art for the more official announcement by Dontnod’s team –…
By Luke Plunkett Published August 14, 2012 - Uncategorized
Can Your PC Run Dishonored? Let’s Find Out.
Bethesda have today released the specs for the PC version of Dishonored, a game that tortures me on a weekly basis because, you know, I keep typing “Dishonoured”. They are as follows: Minimum Spec: OS: Windows Vista / Windows 7 Processor: 3.0 GHz dual core or better Memory: 4 GB system RAM Hard Disk Space:…
By Luke Plunkett Published August 14, 2012 -
UncategorizedSnakes. Why Did It Have To Be Snakes?
Raders of the Lost Ark is coming to IMAX. You know what? I’ll take it. For starters, at least it’s not a South Park doomsday scenario where Lucas has decided to add a bunch of CGI bullcrap to the film. It’ll just be higher-res, and I bet that boulder will look great on a huge…
By Kirk Hamilton Published August 14, 2012 - Uncategorized
Team Fortress 2 Just Got a Little More Like an RPG (Or Call of Duty)
First revealed yesterday, Team Fortress 2’s new Mann vs Machine mode threatens to be the biggest change the game has experienced in its five year existence. We’ve already seen the robots, now today, we see how the cartoon mercenaries are going to fight those robots. If you’ve played Call of Duty’s zombie mode, you’ll be…
By Luke Plunkett Published August 14, 2012 -
UncategorizedA First-Person Horror Game, in Space, Where You’re Not Shooting (Much). Sign Me Up.
Just because you play a game in the first-person doesn’t mean you have to spend the whole thing with a gun stuck out in front of you. More games should realise this. Like the upcoming Routine, which is billed as a “first person horror exploration game set on an abandoned Moon base”. Which sounds about…
By Luke Plunkett Published August 14, 2012 -
UncategorizedBe Impressed By Her Amazing Ninja Gaiden Skills
A reader named Tim sent in a video of YouTube user Squidlocks playing through the original Ninja Gaiden for the NES, a game that kicked the ass of a much younger me many, many times. And here she is, playing through the first three levels without getting hit once. Not even the damn birds can…
By Mike Fahey Published August 14, 2012 -
UncategorizedThe Pint-Sized Wizards Of Final Fantasy III Bring The Thunder To PSP
This new Japanese trailer for the PSP version of Final Fantasy III shows the team getting their magic on against a variety of foes. It also demonstrates a smart way of showing PSP footage without spreading it out and making it look janky – super-impose smaller footage over bigger, out-of-focus footage! Crafty. Curious about what…
By Kirk Hamilton Published August 14, 2012 - Uncategorized
The True Crime of Sleeping Dogs is These Solid Review Scores
Remember back when Activision canned United Front Studios’ True Crime Hong Kong and then Square Enix picked it up and released a game that’s currently got an 83 average on Metacritic. Man, those were crazy times. When I think about all the cash Activision sunk into that True Crime title. All that E3 promotion money,…
By Mike Fahey Published August 14, 2012 - Uncategorized
Geeky Cross-Stitch Is the Perfect Melding of Retro Game Art with Retro Crafting
Cross-stitch is the perfect medium for 8-bit and 16-bit fan art. Have you ever seen one of the patterns crafters use? They look like pixel art! They’re little grids of color, showing which block goes where, in what shades, to add up to a visible whole. And the craft itself is pretty retro, invoking images…
By Kate Cox Published August 14, 2012 -
UncategorizedHotline Miami: A Neon-Drenched, Hyper-Violent Crime Game You Should Have Your Eye On
One of the games I’m most looking forward to this fall involves wearing disguises, infiltrating strongholds and taking out assassination targets in as smooth a way as possible. No, I’m not talking about Dishonored (though that game looks perfectly fine), I’m talking about Devolver Digital’s Hotline Miami, a new top-down killfest from artist Dennis Wedin…
By Kirk Hamilton Published August 14, 2012 - Uncategorized
Look At My Awesome Parking Job in Sleeping Dogs
This is what happens when you build enough Face in Sleeping Dogs. Or at least this is what happens for me. I use all that hard-earned reputation for flashy sports cars. And then drive at such high speeds that I can pull off a parking job like this. It was so awesome it had to…
By Tina Amini Published August 14, 2012 -
UncategorizedSee The LittleBigPlanet Team’s Delightful-Looking New Game Tearaway In Action
Shortly after announcing their new paper-centric game Tearaway, Media Molecule’s Alex Evans and Rex Crowle demonstrated the game onstage at Gamescom. This game looks awfully cool, though I’ll admit I’m a sucker for everything Media Molecule has done up to this point. I’ve also been hoping for more good Vita games, and Iota’s adventure certainly…
By Kirk Hamilton Published August 14, 2012 - Uncategorized
The Team That Made GoldenEye Was All For Adding That Famous Multiplayer Last Minute—They Just Didn’t Tell Their Bosses
Fellow gamers who came of age in the late 1990s may remember that any time four or more of their friends got together in one place, a round of GoldenEye was almost certain to break out. From 1997 through at least 1999, it seemed to be almost everywhere. Even players (like yours truly) who didn’t…
By Kate Cox Published August 14, 2012 - Uncategorized
Three Cheers for the Losers in the Video Game Wars. They’re the Best.
Ask a Sega Dreamcast owner. Ask a Nintendo GameCube owner. They’ll tell you something that is true: it’s a pleasure to be the owner of a game console that’s in last place. It also kind of stinks, because your console gets the fewest games and your friends mock you all the time. But the fact…
By Stephen Totilo Published August 14, 2012