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Summary

The Cinder War is a space dice RPG about one salvaged corvette caught between three powers: the lawful Meridian Concord, the raiding Ash Corsairs, and the smugglers of the Free Drift. Combat is turn-based d6 rolling where every action shows its live success chance before committing, and six ship systems shape what the dice can do between upgrades.

Four classes, the Ash Corsair, Pirate Hunter, Free Trader, and Political Envoy, each carry their own storyline through a branching campaign with four endings, followed by an endless mode that asks how far one ship can get.

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