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Summary
Mirage is a desert-survival card game about the lone survivor of a helicopter tour crash. By day, searching the wreck costs water and draws supply cards; salvage feeds a transparent crafting system that builds fires, shade tarps, spears, solar stills, and a distress beacon. By night, hazard cards resolve against the player’s defenses, and a failing body draws delirium cards that distort the run.
Six playable survivors each carry a distinct strategy, and four difficulty modes range from a forgiving slope to an endless endurance mode with per-survivor high scores. The goal is to hold on until the extraction card arrives, or build the beacon and pull it forward.
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