The North American PlayStation Store really outdoes itself this week with the arrival of new games like Pac-Man…
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
The North American PlayStation Store really outdoes itself this week with the arrival of new games like Pac-Man…
At the Future of Television East conference last week, Microsoft's Frank O'Connor sat on a panel that focused on…
This year's IndieCade gathering in California will showcase 32 of the year's finest indie games. Here are those…
How did I get to E3? How did I get a VIP pass? I don't even know. The idea was that I would walk up to E3 and,…
Landon Donovan's miracle goal on Wednesday did far more than propel the United States to the World Cup's knockout…
Last week Microsoft surprised many of us with news that one of their twin E3 press conferences would be on the…
"The Art History of Games," a three day public symposium devoted to investigating games as an art form, will be held…
We originally thought the game was being developed by Triple A Games, but as Mai's appearance proves, there is no…
Not many great things are remembered from the 2008 E3 press conference, but, we've learned, when Jack Tretton…
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