
While it may look like just another tap rhythm game for the iPad, Pulse: Volume One's concentric circles set the…
In Auditorium, the player uses various game mechanics to bend streams of light particles to fill audio containers. As each of the audio containers is filled, an audio channel introducing an instrument or sound is added to the game's music. In most levels, the audio containers are a variety of colors which the particle stream must match in order to fill it. The player changes the color of the stream by manipulating it over fixed areas of the level which dye the particles as they pass through them. The goal of each level is to direct and split the stream in such a way that each audio container is filled simultaneously, revealing the level's full soundtrack.
While it may look like just another tap rhythm game for the iPad, Pulse: Volume One's concentric circles set the…
The "demoscene" is a place where video games and music videos meet. It exists on the periphery of both mediums,…
Put your internet connection to the test with this week's North American PlayStation Store update. There's 12…
The PlayStation Store of North America rings in 2011 with a sample casual, addictive downloads, including seminal…
Electronic Arts' CEO described a nail-biting 150-hour finish for NBA Elite 11, and the choice he made to cancel the…
We reviewed six games this past week, mixing positive language with, well, some harsh words. Read our reviews of the…
To: Crecente
From: Bashcraft
RE: Why Is Video Game Sleep So Boring?
Why should anyone in their right mind pay good money for a console port of a game you can play on a PC, right now,…
In late September, an incident involving a Chinese fishing vessel caused a strain in Sino-Japanese relations. Even…
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