
In most games, roadside villages are respites—hard-earned rests for weary travelers. In Pendragon, a…
The object of the game is to save the lovely princess, held captive in the castle tower, and become the object of her affections in the least possible time. You accomplish this by maneuvering your knight (who's not in shining armor) to build a bridge across the moat, avoiding the dangers of the beast, a crocodile, and in the more difficult version a flying dragon who drops fireballs.
In most games, roadside villages are respites—hard-earned rests for weary travelers. In Pendragon, a…
It’s been a challenging year for many reasons here at Kotaku—well, really just one reason—and I don’t know what the…
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