Borderlands: The Pre-Sequel (2014)

Best: It was on the fucking moon! Borderlands: The Pre-Sequel, a spinoff primarily developed by 2K Australia, bridged the narrative gap between the first two games, sending players off-planet and coloring in the origin story of Handsome Jack. Yeah yeah yeah, that’s cool and all. The real draw, again, was that you were on the moon! The sheer amount of cool features this introduced—low gravity, jetpacks, butt-slams—was worth many of the game’s shortcomings.
Worst: Oxygen meters. On the flip side, being on the moon meant not having any air. An oxygen meter slowly depleted whenever you were in an exterior area, which was often. To fill it back up, you had to head to oxygen bubbles strewn around maps, meaning you had to keep at least one eye on a constantly exhausting resource. C’mon. It’s Borderlands. The last thing you wanna do is spend time worrying about something.