Dead Space 3 crashes series hero Isaac Clarke on a snow planet, where things appear to be a little less dark and scary, but still violent and tense. The game debuted last week at E3, and, last night, Spike’s GTTV aired pretty much everything that was at E3 on TV. Now it’s all on the…
About a month ago, on the top floor of a seven-story hotel whose elevators were temporarily out of service, I saw the massively multiplayer online version of The Elder Scrolls. (You know, the Skyrim series.) Two of the top people who have been creating this game in secrecy for the last couple of years played…
There was something magical about Nintendo’s earliest Mario and Zelda games. Something simple. Something pure. Something Nintendo has gotten away from. Shigeru Miyamoto, the man who led the creation of those first games and is still the chief game design force at Nintendo knows this. He’s noticed that Nintendo’s big games have been slow-starters, that…
There are 19 million Kinects in the wild and very few good games to play on them. I think most people will say that Dance Central is the best (partially because it seems to work more than 75% of the time). What’s second best? It could be this holiday season’s Fable: The Journey I grabbed…
Artist David Bugnon wanted to paint/Photoshop/draw a tribute to conservative muckraker Andrew Breitbart and didn’t intend to sell what was discovered to be a near-copy of Assassin’s Creed artwork. But it went on sale nonetheless. He’s yanked it and apologized
Tim Rogers and Lisa Foiles, Kotaku columnists extraordinaire, bravely attended this year’s E3 and would like to tell you all about it. You may have read lots of E3 coverage before, but Tim and Lisa’s takes are, well, a bit different. Settle in. Be prepared to laugh. And be prepared for them to dole out…
Can someone at Nintendo please step up and take over some of Shigeru Miyamoto’s work assignments. Can someone make his coffee for him? Answer his phonecalls? Zero out his inbox? The most successful game designer of all time, the chief creative mind behind Donkey Kong, Super Mario Bros., The Legend of Zelda and a slew…
The most significant flaw I found with the otherwise-sturdy Wii U last week was the new screen controller’s inability to “remember” its position vis a vis your TV. This proved to be a problem for games that required the GamePad to be aimed at the TV, since the GamePad’s internal motion sensors would gradually lose…
Here is a video game soldier, rifle in hands, taking cover. A helicopter explodes behind him. The word “intense” might describe this scene from the TV commercial for the new shooter Spec Ops: The Line, but “unique”? The unsolicited point here is not to beat up on IGN, whose quote may well suit the sandstorm-filled…
The headlines about the PlayStation Vita are often harsh these days, especially the headlines that deem the system is “almost D.O.A.” That’s a brutal assessment of a machine that’s been out for only about four months in America and is very likely the most impressive piece of portable gaming technology ever sold. “I think, unfortunately,…
This past weekend, I transferred my six longboxes of comics from white cardboard longboxes to black, plastic ones. This was the one bit of protection I am giving to my comics collection, which is being moved—deep breath—to the basement. Aside from the years I was in college, I’ve never lived far from my longboxes. They’ve…
As you read this, people are making video games for the next PlayStation and the next Xbox. They have been for many, many weeks. But last week, at E3, where the biggest video game companies were ostensibly talking about the biggest video games on the horizon, not a single soul would officially discuss the PlayStation…
After years of being badgered about making a new Pikmin game, Nintendo is finally making a new Pikmin game. It took the company a while, Nintendo’s head of game development, Shigeru Miyamoto, told me in Los Angeles last week, because the company was experimenting with how to get Pikmin right. They’ve finally settled on an…
I spent most of my interview at E3 with Sony’s head of hardware marketing, John Koller, talking about the PlayStation Vita and what in the world is going on with Sony’s lovely handheld. But today I’m going to tell you about how he responded to a question about the PlayStation 3, a most basic question…
Nintendo’s 3DS version of Animal Crossing, announced eons ago and slated for a fall Japan release, just no-showed E3. Nintendo of America president Reggie Fils-Aime tells Kotaku: “Animal Crossing is a game that is in development.” That’s all we got!
Master Chief is back in Halo 4. So is the needler. And so is teabagging. The most famous and notorious act in Halo multiplayer, the crouching of one player onto a defeated player to simulate a simulated sex act, is back. But the people at 343 Industries who are making Halo 4 don’t call it…
How bad was this year’s E3? Not that bad, actually! If you knew where to look, played the games that were there and talked to enough game creators, you could find plenty of signs that video gaming is still full of interesting new ideas, big and small. It would have been wonderful if there was…
Nintendo will have a much less annoying Friend Code system for the Wii U, four layers of protection in their online service and system-level Achievements, Nintendo of America president Reggie Fils-Aime tells Kotaku The Nintendo boss and I rapidly ran through a list of questions about the Wii U’s features during a wide-ranging interview a…
Meet Ryan Hakik, freelance video game tester and Halo fan. He’s got something on his head. I shot this quick interview with him yesterday at E3, just outside of the Halo 4 part of Microsoft’s Xbox 360 booth. It’s a little hard to tell in the video, but that 4 lights up. Best hair-do of…
Did you see today’s hot new Unreal Engine 4 graphics demo? And read about how it will change the games we play on the next Xbox and PlayStation, perhaps? Well. We have even more UE4 demo videos to share with you. These are some crude game prototypes that Epic principal artist Shane Caudle cooked up…
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