You may have noticed, but I’ve got a bit of a thing for the Sega Master System, and in particular its unique brand of documentation and branding. Which lay somewhere between Tron and a tablecloth. So it made my day/week/month when reader Jim let me know about his personal project to scan and upload as…
I was only saying last night how impressed I am with indie strategy title Death Inc.’s art design, so it’s only fair tonight that I elaborate with this collection of works from Tim Holleyman, the art director at developers Ambient Studios. With almost a decade’s experience in the business, Tim has worked in both games…
If you’ve played Crysis 3 on the PC, you’ve probably noticed that the first level, even on a powerful system, chugs. Badly. It gets you off on the wrong foot with the game, because you start worrying more about hardware than the experience, and that sucks. Stick with it, though; bizarrely, as the first level’s…
Last year, Dutch artist Tim Hijlkema created an amazing video called Video Game Planets. This year, he’s gone one better, with a compilation of 26 famous video game locations. The idea is that you try and name them all, but even if you have no idea what Bullworth Academy looks like, you’ll still be able…
It’s such a crude yardstick, yet it’s the one most people use when trying to gauge the leap between console generations. Graphics. How a game looks. It’s great for sizzle reels and screenshot comparisons, but at the end of the day, it’s not where the real leaps in video games are made. Those are made…
There’s no company quite like Valve. Super successful and with an organisation some would call crazy, there’s also no company quite as interesting. So hearing about how Valve hires, and fires people, is far more educational than it would be for just about any other video game company. Writing on Gamasutra, the company’s economist Yanis…
Assassin’s Creed III was, for me, an agonising paradox. It’s both one of the best games of last year and also one of the most frustrating, one where a strong foundation of combat and exploration was undone by poor pacing and mission design. You’d hope, then, that new singleplayer content for the game—released months after…
I thought giant Majora’s Mask illustrations were good. And, hey, they are. But enormous portraits of Shigeru Miyamoto in Link cosplay are even better. [via AndrewNK]
Both the series and the studio kinda lost their way eventually, but for a while there, Bugbear’s FlatOut—which combined ugly racing with brutal damage—was the most interesting thing in racing games. So it’s nice to see them returning to their roots. With what, exactly, I have no idea, this is just a teaser trailer, but…
Death Inc. is an upcoming strategy game where you play as Death. Not the badass one like you see in Darksiders. More like, the one who’s running his business from the basement of his gran’s house. It’s a quaint setting, especially when you consider the fact his “business” – and the aim of the game…
Oh look. Just in time for my delayed-thanks-to-a-late-PAL-release playthrough of Persona 4 Golden. It’s a terrific figure of Chie, the game’s loud-mouthed ass kicker. She comes with two outfits and glasses, but also a strangely absurd pricetag; ¥9,400 (USD$100) is a lot for a 1/8 scale figure that doesn’t really do anything.
And not even that heavily-photoshoped kind, either. I mean, outside of the obvious effects, that is just one absolutely incredible costume, right down to the smallest detail. It’s a great photo by Jesús Clares, too. It shares the spotlight this week with a bunch of other cosplayers who, whether it be Zelda, Skyrim, Star Wars…
Lab Zero Games, the guys behind 2D fighting game Skullgirls, want to add a new character to the game’s roster. To do this, they’re going to set up an IndieGoGo on February 25. And ask for $150,000 This has, understandably, led to some puzzled looks and unkind words being hurled their way. If all they’re…
The Gifmelter takes an animated GIF file and can, through the powers of dark magic, transform them into interactive images. Imagine that “moving” part of the file as a paintbrush, and you’re on the right track. It works for any GIF—just bookmark Gifmelter and click on it when you’ve got an image open—but it really…
Comic artist Brentalfoss has come up with a video game alphabet that I would buy as a poster in a heartbeat. Oh, it’s available as a poster? Wonderful. Based on vintage child-death catalogue The Gashlycrumb Tinies, the temptation is there to put it on a kid’s wall, even some of these are actually pretty dark.…
It’s one thing to look at screenshots and gape, but video of Skyrim looking like a next-gen game is something else entirely. Austrian PC gamer SkyrimTuner runs a YouTube channel where all he does is post footage of the game running with all kinds of mods, sometimes with over 150 going at once. It’s basically…
God it just looks so so so good. Just when you think you can’t get any more excited for the show to return from its too-long season break, you realise the budgets keep getting bigger and the drama keeps getting, well… if you don’t know what’s coming this season, look out.
For two years now, a pair of fencing aficionados have been running Golden Gate Knights, a service that “offers experienced instruction in saber choreography.” In other words, they teach you how to sword fight like you were in a Star Wars movie. One of the ones where people actually fight, too, not the old man…
The official description on this video simply says “An RC Car chase made entirely out of cardboard, hot glue, and spray paint.” That doesn’t do it justice. What you’re seeing here is a Hollywood car chase scene created with remote control vehicles and home-made props. It’s just… wow. The Cliche RC Action Chase [FinalCutKing]
Next Media, the Taiwanese news team now internet-famous for their bizarre animated sequences, have today turned their attentions towards the announcement of the PlayStation 4 I don’t remember transforming robots as part of the presentation. Which is a shame.
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