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If You Wanted More GAME From Minecraft, This Might Be For You
There’s no doubting Minecraft’s phenomenal success, but I’ve often wondered how much of that is down to the actual game. You know, the part that begins that first day you have to scramble to survive, and ends the time you see/build your first giant dick, when it’s become more of a giant LEGO kit than…
By Luke Plunkett Published May 2, 2013 -
Another Big Third-Party Game Skips The Wii U
For the first time since 1991, a Madden game will not be released on Nintendo’s primary/current home console. A statement sent by EA to Nintendo World Report says: We will not be releasing a Wii U version of Madden NFL in 2013. However, we have a strong partnership with Nintendo and will continue to evaluate…
By Luke Plunkett Published May 1, 2013 -
Star Command Is A Great Game, But Also A Kickstarter Warning
For the last few days, I’ve been playing Star Command, a mobile game that’s had people excited for a very long time now. Beginning life as a Kickstarter project, it’s gone through several major delays, and arrives this week on the App Store an example not just of excellent portable strategy, but of the realities…
By Luke Plunkett Published May 1, 2013 -
BioShock Infinite: The Dreamworks Cartoon
The other day we saw what BioShock Infinite might look like as an anime. Today, let’s look at a similar treatment, albeit one that’s a bit more Western. Argentinian artist Feli Tomkinson has done these incredible mock-up posters for an animated BioShock Infinite movie, with a very Dreamworks style, and the more I look at…
By Luke Plunkett Published May 1, 2013 -
Space Shooter Uses Kickstarter As Appetiser, Stuffs Face Via Website
Kickstarter has proven to be a boon for independent game development, especially if you’re an industry veteran making games publishers don’t want to bankroll anymore. Wing Commander creator Chris Roberts certainly falls into that category, with his Star Citizen game making over $2 million during its Kickstarter campaign. Which might sound like a lot of…
By Luke Plunkett Published May 1, 2013 -
A Hollywood Director Has Ideas On How To Make Better Video Games
James McTeigue must be an interesting man to talk video games with, seeing as he’s had experience both directing movies (V For Vendetta) and working in the games business. So it’s nice reading this interview with him on GI.biz, where amongst talk of video game movies and video games based on movies, he offers a…
By Luke Plunkett Published May 1, 2013 -
Humans Create Program That Builds Its Own Super Mario Bros. Levels
Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius and Georgios Yannakakis have done something cool. They’ve created a computer program that does Nintendo’s job. Sort of. For their 2012 paper called A procedural procedural level generator generator, blogged today by Gamasutra, they built a system that’s able to randomly generate level generators that generate their own levels…
By Luke Plunkett Published May 1, 2013 -
Culture
Amazing Mech Designs Hint At The Future Of Warfare (And Dogs)
Vitaly Bulgarov works at Blizzard, on the company’s world-renowned cinematics team. But we’re not here today to look at art for Blizzard games, or indeed for their fancy trailers and cutscenes. Instead, we’re looking at an amazing collection Bulgarov recently put together called the “Black Phoenix Project”. Teaming up with photographer Maria Skotnikova, the challenge…
By Luke Plunkett Published May 1, 2013 -
Dragon’s Dogma Update Corrupting Files, Preventing Saves
Following complaints from users, a Capcom rep has issued a statement on the company’s forums urging people to backup their save data before downloading an update for RPG Dragon’s Dogma. Seems people have run into issues where, after downloading the update, they’ve found their save files corrupted, with the game unable to save (or load)…
By Luke Plunkett Published May 1, 2013 -
Wii Owners, Nintendo REALLY Wants You To Buy A Wii U, OK?
Readers are letting us know that Nintendo has this evening taken the very direct step of sending out messages to Wii owners. Not to tell them that their system is being updated. To tell them their system is now out of date. Continuing a recent exercise in the company finally realising “holy shit we really…
By Luke Plunkett Published May 1, 2013 -
A Mod That Tries To Save Duke Nukem
Poor Duke. Once an A-list star of the FPS world, his long absence during the hellish development of Duke Nukem Forever – andthe even more hellish end result of that – has tarnished his name. As regretful as his latest title was, though, there are many who still harbour a soft spot for the man…
By Luke Plunkett Published April 30, 2013 -
Now Everyone Can Make Out With Assassin’s Creed III’s Connor
Action figures? Little desktop statues? Those are for coward collectors. Those who really want to make a statement – and scare off home intruders (particularly British ones) – spend over $3000 on a giant statue of Assassin’s Creed III’s Connor Kenway. Standing nearly seven feet tall, he’s available for preorder from French (I guess that…
By Luke Plunkett Published April 30, 2013 -
The Great Pokémon Skateboard Mystery
Did you know the first two Pokémon sequels were supposed to let you ride a skateboard? It was advertised. Briefly. Then….just quietly removed and never spoken of again. Turns out it’s still in the game’s code, though, so in addition to combing through old Japanese mags for mention of the item, Aria over at Glitterberri…
By Luke Plunkett Published April 30, 2013 -
It’s Called Hipster Mario. You’ve Probably Never Heard Of It.
Artist Sam Milham, attempting his own swing at the whole “video game characters as hipsters” thing, knocks it out of the park with a range of Mario characters so well realised you’ll probably never want to play another Nintendo game in your life. Some are nice and messy, but man, that Bowser is just perfect.…
By Luke Plunkett Published April 30, 2013 -
Portal 2’s Crimes Against Nature Immortalised In Mechanical Tribute
Portal 2’s Frankenturrets were a hilarious abomination, but there’s absolutely nothing horrific about this perfect recreation of one by Corroder666. The replica would be worth money/applause were it just something that sat there, but the fact he went to the trouble of making it move is just superb. Frankenturret with twitching legs (Portal 2) [DeviantArt,…
By Luke Plunkett Published April 30, 2013 -
Organising Video Games, Very Neatly, Then Taking Their Picture
There’s a slight whiff of obsessive compulsive about these, which is probably why I like them so much. Cheese Popsicle has taken a bunch of games, opened them up, arranged their contents neatly and taken photos. That’s it. The series is even called Games Organised Neatly. Simple, but also starkly attractive. You could whine about…
By Luke Plunkett Published April 30, 2013 -
The Consoles Of The 1980s Are A Little Too 1980s
Having lived through the 80s, it’s always weird when I see people associating the decade with BRIGHT PINK and BRIGHT PURPLE and neon lights and sparkles. I remember it being pretty dull. Lots of brown everywhere. Lots of bad plastic. So it is with video game systems. Well, except these ones, by artist Rik Oostenbroek.…
By Luke Plunkett Published April 30, 2013 -
Well, The Trailers For Assassin’s Creed V (and VI) Look Suitably Silly
I never ever want to see these things actually happen. But deep down, I know that, if people keep buying Assassin’s Creed games, eventually, they will. Which would suck. Unless they wear helmets like in this Mega64 video. Then it’ll be OK. Mega64 Assassin’s Creed V Trailer [Mega64]
By Luke Plunkett Published April 30, 2013 -
Culture
For The Emperor! The Art Of Cody Kenworthy
Cody Kenworthy is currently art director and CVO of Blackbird Interactive, the indie studio made up of a bunch of former Homeworld devs, and also the team behind Hardware: Shipbreakers. Prior to his gig there he worked at Relic, and before that, Rockstar. Some of the game’s Kenworthy has contributed to include, of course, Hardware,…
By Luke Plunkett Published April 30, 2013