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Deus Ex Bedroom Is A Human (Sleeping) Revolution
Sethers15 is the lucky person who gets to sleep and game in this room every day now. The very lucky person. When I first saw it, when Mark from Kotaku AU just showed me the pictures, I said “these are the most boring Deus Ex screenshots I’ve ever seen”. So, yeah, a good job has…
By Luke Plunkett Published April 24, 2013 -
NES Title Screens That Are Almost Better Than The Games Themselves
Sometimes I think the internet was invented just for sites like NES Title Screens. Places where you can make a cup of tea, sit down and just click through images that are equal parts fantastic art and pure nostalgia. Well, maybe not quite equal. Some of these title screen splashes are often for Japanese games…
By Luke Plunkett Published April 24, 2013 -
Oh Boy, Heavenly Sword Is Getting A Movie Too
Yeah yeah, Ratchet & Clank is getting a movie. Good news for fans of the series, but more exciting for me is word that as part of the same deal, 2007 brawler Heavenly Sword is getting a movie made as well. A straight-to-home project, it’s “a CG-animated film”, which might be cheaper but is also…
By Luke Plunkett Published April 24, 2013 -
Culture
Star Trek Video Game Concept Art Still Finds Room For Smarmy Kirk
Fernando Acosta, formerly of Colombia but now residing in Canada, worked on the Star Trek video game that was released very quietly this week. Below you’ll see examples of his Trek work, but be sure to visit his site for more images, like personal project Bounty Hunter Wars and some stuff he did for Halo…
By Luke Plunkett Published April 24, 2013 -
Don’t You Have Anyone Better To Hate Than The Guy Who Made Fez?
Phil Fish, the main guy behind indie platformer Fez, isn’t exactly the most popular figure among online gaming communities. Whether it be the way he was portrayed in documentary Indie Game: The Movie or stuff like his comments on Japanese gaming, whenever his name comes up – or even mention of Fez – out come…
By Luke Plunkett Published April 23, 2013 -
Aussie Cops Say “Leader” Of Sony, Nintendo Hackers Has Been Caught
The Australian Federal Police is claiming today to have rounded up the “self-proclaimed leader” of Lulzsec, the community of hackers behind a string of game company and website attacks in 2011 I say “claim” because American authorities said the same thing in 2011 when they busted Hector Xavier Monsegur. Whether the unnamed man in question…
By Luke Plunkett Published April 23, 2013 -
Someone’s Done A Speedrun Of Star Wars. The Movie.
A speedrun is normally something you associate with a video game, when a player tries to get through a game as fast as is humanly (or sometimes inhumanly) possible. Here, though, we see a movie speedrun. An animated whirlwind tour of Star Wars: Episode IV. Funny how good the movie is even when you’re not…
By Luke Plunkett Published April 23, 2013 -
This Is Surely The Future Of Multiplayer Gaming
The Just Cause 2 multiplayer mod continues to impress, but this time, not for technical reasons. This time, it’s for reasons of limousine races and Parappa music. Just Cause 2 Multiplayer – LIMOUSINE FRUSTRATION [YouTube, via Destructoid]
By Luke Plunkett Published April 23, 2013 -
Paypal Shafts Indie Developer, Withholds Donated Money
It was one of the year’s feel-good stories when Lab Zero Games raised over $800,000 so they could make more content for indie fighting game Skullgirls. It’s one of the year’s saddest stories, then, that Paypal is being really weird with the studio’s money. Most of the contributions to Lab Zero’s IndieGoGo campaign were paid…
By Luke Plunkett Published April 23, 2013 -
Concept Artists Want To Make Their Own Video Game
No doubt tired of doing work for other people’s games, British art studio Atomhawk has announced plans to develop a game of their own. It’s called The Realm, an adventure game that’s aiming for both the PC and tablet devices. What’s worth a look are two things: Atomhawk do good work, as we’ve seen before.…
By Luke Plunkett Published April 23, 2013 -
Ah, Gunpoint. It’s been a while. Nice to see you again. And see that you’re still looking terrific.
By Luke Plunkett Published April 23, 2013 -
An RPG That’s Drawn Entirely On Paper (And Not A Mario In Sight)
This game was made by one man. And is entirely hand-drawn. Using actual paper and ink. Jesse Gallagher is the developer/artist behind Paper Sorcerer, a successful Kickstarter project that’s due later this year on iOS and Android. It’s an old-school RPG, but it’s the art that’s got me leaning closer, not the genre. Gallagher tells…
By Luke Plunkett Published April 23, 2013 -
Make Your Own Official Portal Cakes With Official Portal Cake Mix
Your next baking session can crack jokes like it was 2007 now that official Aperture Science cake mix has been made available. It comes with the candle, 275g of cake mix, 50g of cream powder, chocolate flakes and 80g of liquid thickener. All you need to complete the thing are some cherries and a post-apocalyptic…
By Luke Plunkett Published April 23, 2013 -
See How Star Wars & Transformers Figures Are Made
Our pals at Gizmodo were lucky enough to take a trip out to Hasbro recently, where they sat in with the folks responsible for designing the company’s prototype action figures. In the amazing video above, we get to meet some of the people behind the toy’s design, see how models are built in 3D printers…
By Luke Plunkett Published April 23, 2013 -
Fixing Video Game Box Art With…Clip Art And Comic Sans
It started with album covers, but if you’ve been browsing Tumblr or forums this week you may have seen it jump pretty swiftly to video games. “It” being people recreating video game box art using nothing but stock clip art, MS Paint and everyone’s favourite font, comic sans. The results are…horrifying, at first. But when…
By Luke Plunkett Published April 22, 2013 -
Jeremy Hsu has written a great story over on Motherboard about the Chicago World’s Fair of 1893, and how it “contrasted powerful displays of U.S. technological prowess with living ethnological exhibits of indigenous peoples from around the world”. In other words, how it was BioShock Infinite. On the ground.
By Luke Plunkett Published April 22, 2013 -
Happy Birthday, Konami Code
This week in 1986, the release of Gradius ushered in the era of the Konami Code, a series of button presses that would become synonymous with not just gaming on the NES, but gaming in general. This Week in Gaming History: Happy Birthday Konami Code! [Jace Hall/PSP]
By Luke Plunkett Published April 22, 2013