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I Answered 18 Of Your Questions About Bayonetta 1 & 2 On Switch
This is not a review of Bayonetta. Oh no, my friend. This is something else entirely. Bayonetta—and its sequel Bayonetta 2—are action video game masterpieces that are out on Friday for the Nintendo Switch. I’ve been playing them for a couple of days. I asked you (on Twitter!) to ask me anything about the games.…
By Tim Rogers -
Dissidia Final Fantasy NT Is Like Doing Your Taxes On The Moon
In 2008, I wrote the Kotaku review of Dissidia Final Fantasy for the Sony PlayStation Portable. Well, now it’s 2018. I made a video about Dissidia Final Fantasy NT, which is available now for the PlayStation 4. In 2008, I said Dissidia Final Fantasy was “like doing your taxes on the moon.” I meant that…
By Tim Rogers -
New Steam Sci-Fi Game Is A Strugglevania
Planetoid Pioneers is a massive 2D side-view physics playground with vehicles, weapons, crafting, and exploration. The plot is wacky: in the future, humans live pretty much forever, so when a person gets to be about 200 years old they head out to explore the galaxy and build bases on planetoids in space. The game was…
By Tim Rogers -
Let’s Be Nice About 60 Pieces Of “Bad” Box Art
Since about four minutes after anyone can remember first hearing the word “website,” there have been “Top 100 Worst Video Game Box Art” listicles on the internet. It is now 2018 and many of the boxes writers had beef against in 1998 still top today’s iterations of those lists. In this special 30-minute video, Gita…
By Tim Rogers -
Football, Reviewed
Maybe some impending social situation requires you to understand football. Or maybe you’re just interested in the sport because beer commercials have started to reference Game of Thrones. Well, Kotaku Dot Com’s Tim Rogers (that’s me) is here to help you out with this handy video. It’s a lot like my words-based review of football…
By Tim Rogers -
Accomplishing As Much As Possible Before Dying Miserably, The Game
Jason Rohrer once buried a titanium board game in the Nevada desert, and then handed out hundreds of pages containing printed-out GPS coordinates, one of which indicated the game’s true location. According to Rohrer, it will take 3,000 years for anyone to ever find that board game. Jason Rohrer once put a Minecraft mod on…
By Tim Rogers -
I Made Getting Over It‘s Bennett Foddy Play The Hardest Level Of Battletoads, Because He Deserved It
Last week, I invited my longtime friend Bennett Foddy into Kotaku Headquarters to play the hardest part of Battletoads. I did this because Bennett Foddy made Getting Over It with Bennett Foddy, and therefore deserves this. He gave two hours of his valuable time to the task of traversing the Turbo Tunnel. Did he make…
By Tim Rogers -
We Talk With The Creator Of Iconoclasts About His Painstaking Love Letter To Metroid And Metal Slug
Joakim Sandberg spent seven years making the huge, colorful, beautiful, 2D action-adventure game Iconoclasts. I played it. He watched and reacted. We had a good time. Usually, when someone makes a Metroid-like game these days, they channel Super Metroid and Castlevania: Symphony of the Night. Sandberg’s influences are more unconventional. He prefers the action-packed Metroid…
By Tim Rogers -
New Xenoblade 2 Patch Gets Rid Of The Game’s Funniest Lines
The Ardainian Soldier enemies in Xenoblade Chronicles 2 had some weird battle cries in the English voice over. These bloodlusty, passionate shrieks tickled the hilarity bones of many players. The latest patch has bashfully edited these clips into more reasonable exclamations. Hear it for yourself in this brief video. In the version 1.0 English release,…
By Tim Rogers -
We Biked Down Some Big Procedurally Generated Hills In Descenders
Descenders is a game about coasting down huge, graphically lucious, procedurally generated hills on a BMX bike. [Correction: I’m told it’s a mountain bike. I refuse to believe you can’t do BMX tricks with it as well.] It is technical and tricky. I played it and made one of those bizarre videos I somehow convince…
By Tim Rogers -
The Designer Of Towerfall Watched Us Play His Excellent New Game, Celeste
A few days ago, the game designer Matt Thorson was watching me idly jump around one of the many comically challenging rooms in Celeste, his new game that is on the verge of release. “Wow, it’s nice to just watch someone play the game,” he said, his voice brimming with sincerity. When a game is…
By Tim Rogers -
Golf Story Is Almost The Seinfeld Of Video Games
One of my absolute favorite games from 2017 was Golf Story for the Nintendo Switch. The other day, I made a video of myself playing the first hour of the game. For your convenience, I have digested the video down to 40 minutes. If I had to summarize what exactly it is I find so…
By Tim Rogers -
Final Fantasy VII‘s Explanation For Barret’s Gun Arm Is Different In Japanese
I’ve been playing Final Fantasy VII in Japanese and English at the same time. I’m making videos documenting the little differences I notice between the Japanese and English scripts. This is the latest part of my series! In today’s episode, we’re going to visit the Gold Saucer, where we’ll encounter a line of dialogue which,…
By Tim Rogers -
Watch Me Play The First Dungeon Of The Switch’s Excellent New Zelda Homage
I played Blossom Tales on the Nintendo Switch for a couple hours. I captured the experience and then trimmed it down to less than a single hour. It’s like a livestream, except I cut out all of the parts where I messed up in ways that weren’t funny. It pleases me to no end to…
By Tim Rogers -
I’m Late To Nioh And I’m Loving It
If I wrote a list of my favorite games of 2017, Nioh would not be on it, because I didn’t start playing Nioh until just two days ago. I just bought it for myself for Christmas, 10 months after its release. And I’ve made a video about what I think of it. I’ve been working…
By Tim Rogers -
Sorry, I Don’t Like Okami
I don’t like Okami. It’s taken me 11 years to admit that. I captured the confession in this video, which I present for your watching. Okami is one of the most breathtaking visual experiences yet committed to video game graphics, and a new version, Okami HD was just released for PlayStation 4, Xbox One, and…
By Tim Rogers -
We Made The Developer Of Getting Over It Play His Own Infuriating Game
My longtime friend Bennett Foddy released his latest game, Getting Over It with Bennett Foddy, on Steam on Wednesday, December 6th. Two days later, we had him come to our office in Manhattan to play it on a livestream. Prior to the game’s release, several high-profile streamers and video-makers, some of whom I think I…
By Tim Rogers -
Xenoblade Chronicles 2 Is Pretty Darn Different In Japanese
I played a lot Xenoblade Chronicles 2 before its release. I had to wait until after its release to download the Japanese voiceover DLC. Using the in-game cutscene viewer, I rewatched every cutscene I’d seen so far in the game, in Japanese this time. I made a video cataloging some of the little differences I…
By Tim Rogers -
We Played Doom VFR And It Was Sweaty As Heck
I played Doom VFR for an hour while wearing a US Air Force cold-weather flight jacket in a room with poor ventilation. I was deep in the third circle of game heck: I was hot, I had a torture contraption on my face, and I was playing Doom. To cap it all off, the room…
By Tim Rogers -
Xenoblade Chronicles 2 Is A Super Nintendo Game, Microwave-Mutated For The 2017 Generation
I played the first 10 hours of Xenoblade Chronicles 2 twice. I made a long video describing the minute details of how the experience made me feel. (Warning: This video contains some light spoilers for the prologue chapter of Xenoblade Chronicles 2.) One word to describe how I feel about this game would be “weird.”…
By Tim Rogers