We Biked Down Some Big Procedurally Generated Hills In Descenders

Descenders is a game about coasting down huge, graphically lucious, procedurally generated hills on a BMX bike. [Correction: I’m told it’s a mountain bike. I refuse to believe you can’t do BMX tricks with it as well.] It is technical and tricky. I played it and made one of those bizarre videos I somehow convince Kotaku to let me make.


Descenders is fast and smooth. I’ve been playing it at home on my 144hz monitor. When you’re biking down a dirt trail between a cluster of pine trees, each of those 144 frames per second is a different flavor of shrill nausea. It’s horrifying. It scares me so much, I just had to make a video to tell you of the memories Descenders has tricked me into recalling.

I like Descenders. It’s dumb. It also has a robust online user experience. It’s out February 9 on Steam.

I make videos for Kotaku. I make video games for myself and my friends. I like writing fiction. Someday I will publish a novel. Who knows!


Greg the Mad

Just because you said you hated writing and saying that joke doesn’t mean I can’t hate you for writing and saying it.

Nice game, but oh, I can’t stand that video format. The best part was Mike Fahey’s cameo asking who hasn’t fallen of a bike before.

Sorry to rain on your parade, but that was so bad I had to say something. I was told to say something if I see something, and I could not live on remaining silent here.