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I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 12:30pmYesterday 12:30pm

Nobody Knows How To Permanently Kill Shadow of Mordor's Orcs

Ever since Shadow of Mordor came out, many gamers have taken to its unique brand of orc-killing with a gusto. There's just one problem: some of these orcs keep coming back from the dead. And while developer Monolith says this is partly an intentional feature, they haven't given me a straight answer for how it works. »10/10/14 12:25pm10/10/14 12:25pm

The Messy Story Behind YouTubers Taking Money For Game Coverage

Before Middle-Earth: Shadow of Mordor's release, a curious thing happened: critics on YouTube (and some in the traditional press) tried to obtain early PC copies for review, but couldn't. And yet, YouTube entertainers were able to—if they agreed to terms like, "videos will promote positive sentiment about the game." »10/08/14 8:23pm10/08/14 8:23pm