I Can't Stop Collecting Stuff in Video Games

Here’s something I wish more game designers understood: If you put an interaction in your game, I am going to interact with it. Anytime a game responds to its players, the rats—or at least this rat—are going to press the lever for more cocaine pellets. Jenova Chen, during a talk about the design of Journey a couple… »9/04/15 12:30pm9/04/15 12:30pm