Star Trek: The Next Generation - Future’s Past Has The Worst Combat System

Back in 1994, I spent time — far, far too much time — trying to make the combat system in this game work for me; I loved Captain Picard, Commander Data, and Lieutenant Worf that much, but it’s so counterintuitive, so tedious, and so time-consuming, that it ruins the entire experience — even though it only makes up… »8/16/15 2:00pm8/16/15 2:00pm

These Drawings Were Made By the Bad Guys In Legend of Zelda

The other day I was playing SNES on an emulator and it suddenly struck me: The incredible amount of work that went into creating every single tiny box of light on that screen. It sounds like a simple point, but less so when you glimpse the math and complexity behind video games in action. »1/16/15 11:05am1/16/15 11:05am