A lot is made, and rightly so, of the plight of retro video games once they succumb to the passage of time. But while we focus on preserving the games themselves, what happens to the instruction manuals that used to come with them?
In some cases, theyâre lost forever! Other times, weâre lucky to have folks like Peebs, who devote an incredible amount of time to collecting, cataloguing and then ensuring manuals to every Super Nintendo game ever released are scanned and uploaded, so that future generations can enjoy them as much as we did.
An American in his mid-30s, Peebs tells me heâs âled a crazy wild and varied life, from working in the IT industry and being an independent professional wrestler, to working in a failed restaurant, then being homeless and fighting my way out of it.â
For the last six years heâs also been hosting a Twitch channel, where heâs been slowly trying to beat every single Super Nintendo game. A lot of the time, in order to complete a section or just look something up, heâd need to consult the manual. âIt didnât take long to realize that most of the time when I went to look for a scan of a manual for control schemes or just backstory, they mostly either didnât exist or they were all scattered to the far corners of the Internet,â Peebs says. âThere was a severe lack of organization: mislabeled files/links, old defunct websites with broken interface/files, incomplete scans, etc.â
âThere is a ton of invaluable information in some of these manuals. SkĂŒljagger is a great example of this because the manualâs first 75 pages are a storybook that contains tons of hints on how to find secret rooms. Other manuals just contain really useful information for games like Wing Commander or A.S.P. Air Strike Patrol when they use weird button combinations for in-game commands. Knowing just how to be able to save the game is a huge difference maker. Thatâs the sort of thing if someone canât figure it out, they might just quickly lose interest in the game.â
âThen there are RPGs like the Might and Magic games where the manuals contain tons of information on items and what all the spells do. When I was a kid, we did a lot of rentals and you were lucky if you got a sheet of paper glued to the inside of the plastic case with the controls on it. Same with buying second-hand games from FuncoLand: often you just got a loose cart and if you couldnât find help in a magazine or a friend that knew something, you would just have to experiment with things.â
Since all those options suck, Peebs decided to do something about it. âI wanted to put it all together so that if anyone wants to play any of the weirder games they donât have to struggle to find a manual scan,â he says of the SNES Manual Archive, a site heâs built to host scanned copies of every Super Nintendo instruction booklet he can get his hands on. âItâs my hope we can just save people some of that headache.â

While Peebs starting casually looking for manual scans years ago, it was only in 2018 that he started getting serious about collecting and archiving them. Having downloaded existing manuals and comparing that with master release lists, he had an idea of which ones to target next, and set to work trying to track them down in the real world. Sports games can be some of the easiest to track downâoften you can pick them up for a dollar or two.â Peebsâ friend BuffaloJoe, based in Australia, has also been instrumental as he was able to scan âA ridiculous amount of PAL manuals,â which âhelped immensely because PAL games are things that I would have to otherwise import to scan.â
That scanning isnât as straightforward as it may seem, because the project has two goals. The first is obviously to preserve the platformâs instruction manuals, no matter how obscure the game, but the other is to ensure that those manuals are available to everyone. âA big key to the project is to make the scans are user-friendly and accessible to anyone with the worst possible internet connection,â Peebs tells me, recognising that while there are already some SNES manual collections available online, theyâre âarchival qualityâ.
âWeâre talking about each page being at crazy high DPI and like 1GB each. While great for archives, people just canât open that on their phone and browse it real quick, so we try to keep the file sizes low and the readability high.â
There were around 600 manual scans available on the SNES Manual Archive when it opened to the public in September 2020. Since then, a community has sprung up around the project, with fans around the world eager to help out with their own submissions.
âI got approximately 20 scans sent in on the first day, and since then Iâve received about one per day,â Peebs says. âPeople have started letting me know when they buy a manual so I can mark it off as incoming so other people donât buy the same thing. Iâd say we probably have a total of another 15-20 manuals in the mail from people around the world right now that will be scanned and uploaded when we get them.â
That leaves just over 100 manuals, at least for Western games or versions of games. Though the project is looking to expand its Super Famicom collection in the future. âThe support of people contributing to the project has been super surprising and Iâm very thankful for every manual that has been submitted.â