Thimbleweed Park, a great new adventure game by some of the key talent behind Maniac Mansion and Monkey Island, sets up several mysteries that are never quite resolved. Does that matter? Director Ron Gilbert argues not.
Today on Kotaku Splitscreen, we’re joined by Monkey Island designer Ron Gilbert to talk about his newest adventure game, Thimbleweed Park. We’re also talking Zelda, Destiny, and much more.
Early in Thimbleweed Park, a new graphical adventure game, a pair of pigeon-suited plumbers tell you not to worry about dying, because there’s no way to lose in this game. “But playing classic adventure games has taught me to save often,” your hero replies.
Did you grow up with games like Monkey Island? Does the name Fred Edison conjure fond memories? Do you often wonder whether Zak McKracken was underrated or just not very good? Thimbleweed Park is probably the video game for you.
Here’s a new trailer for the upcoming adventure game Thimbleweed Park, which continues to look incredible. Should be out later this year.
We tell a lot of stories about Kickstarters that go horribly wrong. For a change of pace, here’s one that’s doing just about everything right.
Here, via veteran game designer Ron Gilbert, is a detailed look at the budget for the upcoming point-n-click adventure Thimbleweed Park.
Look behind you, a three-headed monkey! No, wait, that’s just Ron Gilbert, here to answer your questions on Kotaku today.
Maniac Mansion and The Secret of Monkey Island creator Ron Gilbert has been quietly releasing some amazing pieces of gaming history on his official website. Today, he's uploaded a look of his first design document for Lucasfilm Games. The unproduced game would've been called I Was A Teenage Lobot, and marked the first…
Oh my goodness. OH MY GOODNESS. Ron Gilbert, best known as the creator of Monkey Island and Maniac Mansion, just launched a Kickstarter for a brand new old-school point-and-click adventure game that looks just about incredible.
In a lot of ways, Maniac Mansion is where it all began for Lucasarts (or Lucasfilm Games, as it was know back then). The company's first big adventure game hit, it set the tone for a decade of classic titles that would define PC gaming for an entire generation.
Yeah, I know, that sounds like the title of the O.J. Simpson book. I realized that after I typed it, but I'm not going to change it.
"It will always be Lucasfilm Games(tm) to me, never LucasArts." Monkey Island creator Ron Gilbert writes a eulogy to the studio he helped build.
Ron Gilbert, the developer responsible for classic adventure games like Maniac Mansion and The Secret of Monkey Island, has left longtime collaborator Tim Schafer's Double Fine Productions, Gilbert revealed tonight in a post at his personal blog.
Have you ever had a recurring dream? And each time that dream revisits your slumber, some small detail has changed? It's the same dream, but it somehow feels unfamiliar again.
"My name is Guybrush Treepwood. Prepare to die!"
While they might be getting the most attention for their as-yet-unnamed Kickstarter project, Double Fine actually has another adventure game on the docket, and one designed by Ron Gilbert no less. While our own Kirk Hamilton got a preview of The Cave with Mr. Gilbert himself, there's been a dearth of game footage…
What? It is.
Ron Gilbert is a legend in the world of adventure games. He created Maniac Mansion and Monkey Island, touchstones of the great, long-gone era of the LucasArts SCUMM-engine adventure.