I played 20 minutes of Paradox’s new city builder, Surviving Mars, at E3. The demo showed off different phases of planet colonization, from early moments establishing a livable area to later on, when I had multiple inhabited domes to work with. The game draws on real-world science and seems complex. If, however, you…
Surviving Mars is a strategy game coming to the PC, Xbox One and PS4 courtesy of Paradox, the publishers of games like Crusader Kings and Hearts of Iron. It’s all about building cities from Mars, and trying to avoid getting everyone inside them killed in the process.
A real-time WW2 game from the guys behind RUSE and Wargame? With 400 units, and up to 10v10 multiplayer on massive maps? You have my attention, Paradox.
Tyranny is an RPG that hearkens back to the good old days of games like Baldur’s Gate and Planescape Torment. It’s weird, then, to see it offering mobile-game-like daily rewards for regular play.
Hearts of Iron IV is a very serious video game. Or, it was, until modders got their hands on it.
You’ve probably won the Second World War in a video game before. Maybe as a commando, maybe as a pilot. But have you ever won the Second World War the way it was actually won? Because it was won with logistics, and...hey, wait, I promise it’s more exciting than it sounds.
As I’ve said, Cities Skylines has its flaws as a city management game, but as a toy to build stuff with, it’s in a league of its own. As we see here, with inthoughtwelive’s near-perfect recreation of Seattle.
Stellaris, a grand strategy game set in space, has characters who come in a variety of species and races. Naturally, someone made a mod to turn all the humans white.
As if there weren’t enough strategy games to get excited about in 2016, along comes Hearts of Iron IV with its bombers and little men and menus.
Game publisher Paradox issued an unusual statement this morning, defending a negative IGN review of their newest game while shooting down conspiracy nuts who believed that IGN’s criticism was influenced by outside factors.
Stellaris is a space opera, played out in three acts.
Once upon a time, Pillars of Eternity and Fallout: New Vegas developer Obsidian was working on a major Xbox One RPG called Stormlands. Then it got canceled, and Obsidian had to lay off 30 people, a large portion of a relatively small staff. Turns out, Tyranny, Obsidian’s new RPG in which evil has already won,…
Let’s get this out of the way upfront: Tyranny is not Pillars of Eternity 2. It’s a different animal, a decidedly more sinister one. But the gulf between them is more than skin-deep.
Paradox is thinking bigger.
Tonight at GDC, independent developer Obsidian announced Tyranny, a brand new isometric role-playing game coming later this year for PC, Mac, and Linux. It’ll be published by Paradox, who also helped get Pillars of Eternity out the door.
Destiny, a video game in which players spend hours and hours dropping out of strike playlists, is still full of secrets. Today’s involves a little old place called the Vault of Glass.
Cities Skylines is awesome. But it’s also weird, in that it only ever takes place during the day. An upcoming expansion will fix that (and hopefully add a lot more than just lights; that Vice City-esque font is promising).
Paradox Interactive, the studio behind one of the best strategy games of modern times, are for one of their next titles moving past the ages of sword and horse, into the age of starships and aliens with a game called Stellaris. I couldn’t be more psyched.
I think I'm gonna name my firstborn son "Cities: Skylines modding community." I pretty much have to, at this point.
Love Borderlands' cartoony vistas and pastel-colored expanses? Well, now you can make your game of Cities: Skylines look just like it—minus roughly a million gallons of blood, of course.