Takume is a very short (like, 5 mins) adventure game with some very nice pixel art. You can get it here.
Ultimate Epic Battle Simulator is not a game that lets you fight battles. It’s a game that asks you to set them up to the man, then press a button, sit back and watch the chaos unfold.
Holdfast: Nations At War is an upcoming multiplayer shooter set during the Napoleonic Wars. It takes place both on land and at sea. It’ll be out in Early Access soon.
Just when I thought I’d seen every way imaginable to mix music and gaming, along comes Mad Fellows’ Aaero, in which players trace beams of musical energy through beautiful and deadly environments.
Crawl is a spooky, nasty multiplayer brawler that creates good-natured rivalry in a gruesome, 8-bit world. Tomorrow it comes out of early access on Steam and releases for PS4 and Xbox One.
Shard, a platformer meant to be played with a friend, was still incomplete when its creator passed away. Now, two of his collaborators are trying to finish it.
DayZ creator Dean Hall, fresh off cancelling a video game about space, has announced a new video game about space: Stationeers.
I played Beat Cop this week. On Monday, I was excited! It looked like Police Quest! By Wednesday I’d given up, because it’s not a good video game, and that’s disappointed me more than I thought it would have.
Fake It To Make It is a game that puts you in charge of a website devoted to creating and spreading fictional and/or sensationalised online “news” articles. It has been put together by someone who clearly knows how online media works, and that makes it more than a little frightening.
I die. A lot. In all types of games, but especially in Loot Rascals. Thanks to its precious art style and bubbling colors though, I can never stay away for long.
18 years after Super Smash Bros’ initial release, a slew of indie games are challenging its dominance of the platform fighting genre.
Last week Kotaku’s Nathan Grayson told us about PC Building Simulator, an indie game in which the nightmare of putting together a gaming PC follows us into the virtual world. This week I played the demo release, and it’s not nearly as difficult as it is in real life.
Narita Boy is part video game project, part idle day dream. Even its creator isn’t entirely sure what it will become. But the art and energy behind it is undeniable. Like a long forgotten NES cart buried in your grandparents’ basement, Narita Boy insinuates itself in the imagination like a memory of something that…
Future Unfolding came out earlier this week for PC and looks like the perfect way to spend the weekend unwinding. An exploration game that finds inspiration in The Witness, Unfolding takes a lush painter’s brush to randomly generated environments filled with unique, non-repeating puzzles.
At last weekend’s PAX East, Kotaku’s Patricia Hernandez and I had the chance to check out a ton of games in various stages of development. Several showed promise and we’re excited to follow them as they move closer to release.
Game designer Johnny Galvatron first doodled the monsters of The Artful Escape of Francis Vendetti in his student math book, years ago. “I wasn’t a great math student,” he said, delightfully pointing out The Artful Escape ’s space whale and “suborbital jellyfish.”
This is Loot Rascals, a roguelike now out on PC and PS4. It looks (and sounds) quite lovely.
DayZ’s Dean Hall debuted a game called Ion during Microsoft’s E3 press conference in 2015. Like a lot of other things announced at a Microsoft E3 press conference in recent years, it now no longer exists.