In Japan, games don’t get much bigger than the Dragon Quest franchise. Recently, series creator Yuji Horii uploaded some of the first game’s original design documents, providing an inside peek at its birth.
The Famicom, which launched in Japan in 1983, is getting a new cartridge. Titled 8Bit Music Power, it’s less a game and more an 8-bit album, but hey, it’s a new Famicom cart and you can play it on an old Japanese Nintendo console.
Don’t you miss instruction manuals? Or even just paper? I know I do. And these photos make me miss them even more.
It’s May, which means it’s time for Japanese game store Meteor to hold its annual Famicase exhibition, an event where artists from all over the world come together to design fake Nintendo games.
One of the best horror games ever developed came out for the Famicom in 1989 from Capcom. It was a rare, licensed game that was somehow better than its source material.
The best examples of box art tend to be those with a timeless design. Those you can look at ten, twenty, even thirty years later and say, yup, that still looks amazing. Super Mario Bros. is one such game.
A few weeks ago, I saw the Retro Game Master movie, half of which took place in 1986 Japan. In the film, the characters are often seen visiting a game store—a store complete with one of the coolest things Nintendo ever created, the Nintendo Disk Writer Kiosk.
Outside of budget lines, video game box and disc art these days is a unique and varied art. No two games' presentation looks the same. But for a short time, right back at the beginning of their days in the home console market, Nintendo bucked this trend. And it's a shame they never stuck with it.
China and video games have a long and ridiculous history, but in the age of the internet, it's a story that's yet to be completely put together. And so, here at Kotaku, we will try to make sense of the history of consoles in China. Stay awhile, and read?
I have a weakness for the Famicom colour scheme. That bold crimson, the slightly tacky gold, it's an 80s Chinese restaurant, bad hotel lobby and classic Nintendo console, all rolled into two tones.
If you're the type to fear Windows 8 and seek solace in the arms of something older, you can always go left field and not only step back to Windows XP, but do it on a Nintendo console from the 1980s.
Pacific Rim never got an 8-bit Nintendo game. Why? Because Guillermo Del Toro wasn't making big Hollywood movies during the 1980s, that's why. But what if he were...
So, the Famicom turned 30 today. In honour of that, let's look at one of the coolest accessories ever made for the console, one that sadly never made it out of Japan.
Your carefree 20s are over, Famicom. No more gallivanting. It's time to settle down—find a nice wife, get a stable job, maybe put a down payment on a house. You're 30 now.
The Famicom is an iconic game console. It established Nintendo as a gaming powerhouse. So! How would you like to own, oh, a thousand Famicoms?
The Famicom Test Cart was used to, well, test Nintendo's Family Computer. It might be rare, but it's certainly not exciting.
The Twin Famicom is an interesting game console. Produced by Sharp, it was Nintendo's Famicom console and Disk System melded into a single console. While it looked nice enough, there is a way to make it look better: Lots and lots of gloss.
It's my favourite time of the year. The time when, like clockwork, Japanese indie gaming store Meteor holds its annual Famicase exhibition, which brings together artists from all over the world and asks them to design fake Nintendo games.
Ever wonder why the Famicom (née Family Computer) was red, gold and white? It was glorious color scheme, but the story goes that cheap plastics were responsible for the console's iconic hue. That story, says one of the console's main designers, is wrong.
Sometimes I think the internet was invented just for sites like NES Title Screens. Places where you can make a cup of tea, sit down and just click through images that are equal parts fantastic art and pure nostalgia.