Just like cats, man's best friend is a returning character in every genre. We've selected those video game dogs—from games both old and new—which are usually portrayed as companions; sidekicks who can both help us with minor tasks and save our asses in difficult situations.
If you're like me, you play a lot of video games and just might have a game or two baked into your memory of major historical events. I will always associate election night in 2008, for example, not just with Barack Obama's historic election as America's first black president but as the night I had to choose how to…
Emrah Elmasli is a Turkish concept artist who now resides in the UK, where he's done a ton of concept art for the last few games in the Fable series.
Mike McCarthy, of Lionhead Studios, has for many a year now been working on the Fable series, bringing us some of the weirdest and most wonderful characters going around.
Fable fan Jo-Remi is working on a "demake" of the series, a single retro-themed title combining not just the best elements of all three Fable games, but the best elements that were promised and never made it.
Action role-playing game Fable III is out this month. Fable III? That's a trilogy, and trilogies are a good way to end a series.
Fable II is supposed to go for $20 if you download it on the Xbox 360. But, less than two weeks before the release of Fable III, it's now free on the Xbox Live Marketplace. [UPDATE: Not working for everyone.]
Noa Torigoe, star of adult films like Max Orgasm and Ultimate Gold, really loves video games. I guess you could call her "hardcore"? But she doesn't just love Japanese video games, she loves Western video games.
Fable I and Fable II are both coming-of-age stories. While Fable II does certainly have domesticate elements, Fable III is about settling into adulthood and becoming a king. King is the top. What does that leave for the future?
Then you have no idea how many didn't make it into finished product.
In Fable II, lazy players like me (hello!) could use a loophole in the game to do something very important: Earn lots of in-game cash quick.
I've left the iPad tag off this story for a reason.
Peter Molyneux, the game designer behind the Fable franchise, was invited on the set of Hollywood motion picture Avatar. He didn't quite "get it".
Slide from Game Developers Conference entitled "What if we move Fable toward an action adventure?" Presented by Fable III creative director Peter Molyneux. Note the fourth bullet point. As a result, Molyneux promises a clearer, more streamlined sequel.
I peruse columns on Sundays and today found myself cracking up over Emily Short's GameSetWatch column, 'Homer In Silicon': Communicating Character.
At PAX, I had the good fortune to catch Bethesda's Brink demo. While there was a lot of cool stuff in the game worth blogging about, what stuck with me was the use of torture in the game.
I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.