Cube World grabbed endless headlines for good reason: it looked incredible. A playable alpha was released in July 2013, but the game only received a few updates before things got weird. The last time the developers said anything publicly was over a year ago. Is it dead? Apparently not.
It once cost $20 to jump into Cube World, but the game stopped being sold a long time ago. Itās understandable people feel burned, especially since the developers have seemingly dropped off the face of the planet. If development has stopped, at least tell people, so they can move on.
One of Kotakuās readers investigated Cube Worldās disappearance in October 2013, and the developers told Patricia that, despite the silence, things were cool.
But October 2013 was a long time ago.
The last time we heard about Cube World was June 2014, when a YouTube video teased the addition of quests, which would have gone a long way towards giving the game some structure.
Even now, there are people begging for more information.
The Picroma development team for Cube World is incredibly small: Wolfram von Funck and his wife, Sarah von Funck.
There have been no updates on Cube Worldās website or Facebook account. Neither developer has said anything on social media in months. Wolfram? June 2014. Sarah? December 2013. The last tweet from Wolfram was heavily retweeted and favorited, showing enthusiasm for the game.
New Cube World video showing quests: http://t.co/7coDUabZDf
— Wolfram von Funck (@wol_lay) June 30, 2014
Then, nothing. When a reader pointed this out to me, it caught my eye. So when I decided to email Wolfram and Sarah, I didnāt expect a reply. To my surprise, though, one came quickly.
āWeāre still working on the quests,ā said Wolfram. āItās quite difficult and a lot of work to make randomly generated quests that are fun and non-repetitive. Since the last published video, I redesigned the quest system several times but didnāt want to tease fans with new features before Iām 100% happy with them. Maybe Iām a bit perfectionist here, but I just donāt want to develop Cube World in the wrong direction.ā
Itās common for development to take longer than expected, but would it be too much to let people know āhey, weāre still hereā? Wolfram claimed he didnāt want to mislead anyone.
āWhen Iām working on something complicated I prefer to focus fully on development until Iām done and can show the results,ā he said. āUnfortunately itās taking longer this time. Iām not posting āhey, weāre still hereā because thatās beyond all question – Cube World is my passion project and I will work on it until itās finished.ā
Iād say fans of Cube World might disagree with him there.
Wolfram didnāt have a timeline for the quests update, but said theyād be āa big step towards the full game,ā and thereād be more to share soon.
āCurrently Iām quite happy how itās coming along and I hope to post more updates about the quests and other new features as soon as possible,ā he said.
Our collective interpretation of ātimeā and āsoonā may be different than Wolframās, however.
As for why Cube World canāt be purchased right now, Wolfram pointed towards a change in EU tax lawthat makes it makes it very complicated to sell games online if itās not through Steam.
āThe new law makes selling games on your own far more complicated (especially for a two-person team like us) and requires me to re-implement the shop on our website,ā he said. āSince Iām doing also the web programming all on my own, I decided to focus on developing the game before taking care of the shop, so the fans get their update as soon as possible.ā
There are no plans to release Cube World through Steam until the game is out of beta, but fans should be able to purchase the game again when the quests update goes live.
Hereās hoping that happens sooner, rather than later.
You can reach the author of this post at [email protected] or on Twitter at @patrickklepek