We’ve updated our June 8 story about publisher Xseed’s game-crediting policy with a lengthy statement from company VP Ken Berry. He notes that the small but growing company’s policy has been for credits to provide a “snapshot” of who is at Xseed at the moment, but acknowledges room to revise the policy as the company grows and works on more remasters that involve people no longer working at Xseed.
Going to repost this point as someone who has worked on close to 20 games for EA, but was credited for maybe 10.
It’s not a big deal. And most of the game industry works like this, not just Xseed. The folks from the previous article going: “Ahh ima boycott Xseed over this even though their actual production quality is outstanding!!!1" You’ll have to boycott most publishers.
And no, it doesn’t affect anyone’s career to be overlooked in game credits. Game credits are just cool things to have. No dev studio or publisher is going to scour the credits of the games you said you worked on looking for your name. They’re going to call your references.
That said, my point is that the status quo is ultimately harmless, and not that it shouldn’t change. It should change so everyone who touches the game in development, no matter what role, is properly credited. But there’s just no need to be as hostile about it as people have been.