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Oh How Serious Sam‘s Headless Kamikaze Has Grown
Lacking any meat above the neckline and hands replaced with ticking time bombs, the headless kamikaze of Serious Sam fame has come a long way over the past decade. Developer Croteam took a break from developing the next game in the SS series, Serious Sam 3: BFE, to show off the new look for one…
By Mike Fahey -
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The PlayStation Network Inevitably Fails in PSN Protector
If Dutch game designer Kenney Vleugels’ Flash interpretation of the PlayStation Network security system were anywhere near accurate, PSN would have been down for the count years ago. PSN Protector is a tower defense variant based on Sony’s recent troubles keeping the PlayStation Network hacker-free. Hack attacks styled after the PlayStation controller buttons attack from…
By Mike Fahey -
7th-Graders Make a Paper-Mache Video Game You Can’t Play
Elisabeth Willis is my kind of art teacher. She’s encouraging her students to create their own video game characters in real life. Her 7th grade class assignment was so popular this spring that she’s already been asked to put together a panel for the National Art Educators Association—and she’s not even a full-time teacher yet.…
By Joel Johnson -
The Witcher 2 is Blurry in All the Right Places
Amidst all of the nudity and subtle gags lurking in CD Projekt Red’s latest PC role-playing adventure, the aspect of The Witcher 2: Assassins of Kings that has impressed me the most so far is how blurry it is. I’m not talking muddy graphics, but rather the purposeful motion blur effect seen when the camera…
By Mike Fahey -
City of Heroes Dragged Kicking and Screaming Into the Steampunk Age
Steampunk: it’s everywhere you want to be, especially if the place you want to be is Paragon City circa June 1, 2011, when the City of Heroes Steampunk pack goes live. Are you sick of Steampunk yet? There’ll be nowhere in the City of Heroes or City of Villains to escape it come the first…
By Mike Fahey -
Monster Hunter Stalks the Mighty iPhone
The race to bag the biggest game of all gets small in Japan this June, when Capcom launches Monster Hunter Dynamic Fighting, the furiously popular franchises first foray onto the iPhone. Taking a cue from Epic’s one-on-one fighter Infinity Blade, Monster Hunter Dynamic Fighting sees players facing off mano-e-monstoro against some of biggest, baddest monsters…
By Mike Fahey -
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Some College Kids Get to Play Portal for Class Credit
“Enduring Questions” is a mandatory class for freshmen at Wabash College. The syllabus? Gilgamesh, Aristotle, Goffman, Donne…and Portal. That’s because it’s taught by Michael “Brainy Gamer” Abbot, profiled in this piece by Patrick Klepek that’s certainly worth reading on Giant Bomb When it came time to talk about the experience, there were surprising responses. Who…
By Joel Johnson -
Think L.A. Noire Has Impressive Facial Animations? Check This Out
It’s true that work that Team Bondi has done animating the faces of real life actors in Rockstar’s L.A. Noire is nothing short of astounding, but Janimation’s facial recognition technology creates virtual faces so real you can almost smell their stinking breath. Kotaku reader and Janimation employee Trevor Hykes passed along this incredibly impressive technology…
By Mike Fahey -
Resident Evil Movie Director Spends Days Watching Other People Play Resident Evil
How does director Paul W.S. Anderson keep coming up for ideas for new entries in the Resident Evil film franchise? According to his wife, series star Milla Jovovich, “professional video game players” do his research for him. Paul Anderson doesn’t have time to play through the Resident Evil games himself. He’s far too busy doing…
By Mike Fahey -
Do You Enjoy Reading Your Video Game Dialog?
In today’s episode of Speak Up on Kotaku, commenter Korio8 wonders if anyone else prefers subtitles in their video games, even if they can hear every spoken word perfectly. Do most of you people have the subtitles turned on when gaming? It has become my habit to watch movies or play games with subtitles since…
By Mike Fahey