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A Trampoline: The Newest, Bounciest Game Controller of All
We’ve been combining video games and physical activity for years now. We’ve had the Wii and its Balance Board, Microsoft’s Kinect, and the PlayStation Move. There are mobile apps to make your morning jog into playtime, and systems like Fitocracy to make your workout a friendly competition. But none of these is as fun as…
By Kate Cox -
Long Lost Emulation Easter Egg Discovered in GoldenEye
GoldenEye, for the Nintendo 64, is one of the all-time classics of gaming. Recently, a fan uncovered an Easter egg Rare had buried in GoldenEye‘s code: a fully functional emlulator for the ZX Spectrum system, complete with ten games. Rare, the developer behind GoldenEye, developed a number of games in the early 1980s for the…
By Kate Cox -
Nominate This Week’s Best Comment
Hello everyone, and happy Friday. Before we reveal this week’s best content, we’d like to enlist in the community to see whose comment deserves a gold star and top placement in tomorrow’s The Best Of Kotaku Last week’s Best Of winner was invadingduck with a suggestion for a positive end of the world scenario Post…
By Tina Amini -
Use the Power of Physics to Bounce Through the House in Fibble
Developer Crytek, best known for the system-punishing Crysis PC games, surprised many when they announced their mobile project, Fibble Fibble, which became available for iOS devices yesterday, is a bouncy, cartoonish, colorful casual game. My immediate impression, on playing through the first few levels, was that this is what happens when Angry Birds meets mini…
By Kate Cox -
An Eloquent Rap That Explains Why Downloadable Content Sucks
We’re no stranger to Dan Bull’s rapping skills. He’s covered some of the most popular games with his clever lyrics, but he now turns to a popular issue amongst the gaming community. Downloadable content has been met with a lot of hostility in the past. But no one has summed up the situation so elegantly…
By Tina Amini -
The Battle of the Portal-Singing Lasers is Joined By Two Amazing Versions of “Want You Gone”
Last week I posted Chris DePrisco’s fiber laser rendition of Jonathan Coulton’s “Still Alive”, the ending theme from Portal, with an implied suggestion that Portal 2‘s “Want You Gone” receive similar treatment. Well it did. Twice. From two completely different types of lasers. Late last night one David Grossman shared with me a different sort…
By Mike Fahey -
The Hunger Games Facebook Game Finally Steps Into the Arena
The Hunger Games came out in theaters one week ago, setting new box-office records and drawing millions of eager fans. The film had two tie-in games announced, one on iOS and one on Facebook. The Facebook game didn’t materialize on March 23 as expected, instead launching as a closed beta. With no public word from…
By Kate Cox -
Tales of Graces F Brings Out the Responsible Parent In Me
I knew becoming the father of twin boys would impact the amount of time I had to play video games. I didn’t realize it would also affect the way I perceive them. As I played through the early hours of Namco Bandai’s Tales of Graces F I came to a startling realization: I’m not merely…
By Mike Fahey